B/U Mill

Started by Z5, January 18, 2015, 02:03:13 PM

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Z5


B/U Mill

60 cards, 0 sideboard


4 {Polluted Delta}
4 {Watery Grave}
4 {Island}
4 {Scalding Tarn}
1 {Steam Vents}

17 lands


2 {Duskmantle Guildmage}
4 {Hedron Crab}

6 creatures


4 {Archive Trap}
4 {Mind Funeral}
2 {Dismember}
4 {Glimpse the Unthinkable}
4 {Breaking // Entering}
3 {Trapmaker's Snare}
4 {Mana Leak}
4 {Gitaxian Probe}
4 {Visions of Beyond}
2 {Rapid Hybridization}
2 {Serum Visions}

37 other spells


Sideboard

Notes:


LinkCelestrial

For counters maybe switch from mana leak to {Countermand} or...what's the black and blue one that mills two? It's better than mana leak as it doesn't have a chance of resolving.

Z5

Quote from: LinkCelestrial on January 18, 2015, 02:27:11 PM
For counters maybe switch from mana leak to {Countermand} or...what's the black and blue one that mills two? It's better than mana leak as it doesn't have a chance of resolving.
Countermand is too expensive for my taste, this is supposed to be kinda fast.

Mattao19

Tar pit is useless I'd add more duals like Darkslick or even a 1-2 of {Shelldock Isle}

Mind Grind is awful and you should not run it.
Same with Tome Scour and Increasing Confusion.

I get the Duskmantle + Mindcrank combo but meh .. Dies to bolt.

Where's your {Breaking//Entering}? And {Hedron Crab?}

Mattao19


Z5

Quote from: Mattao19 on January 18, 2015, 03:58:40 PM
Tar pit is useless I'd add more duals like Darkslick or even a 1-2 of {Shelldock Isle}

Mind Grind is awful and you should not run it.
Same with Tome Scour and Increasing Confusion.

I get the Duskmantle + Mindcrank combo but meh .. Dies to bolt.

Where's your {Breaking//Entering}? And {Hedron Crab?}
I forgot about breaking//entering, alot of stuff dies to bolt, or path. I'll make some changes.

Z5

Quote from: Mattao19 on January 18, 2015, 03:59:19 PM
Also {Meameric Orb}
Too slow, plus i lose some more mill, making my deck less effective

Mattao19

Orb isn't too slow it mills them waaaaay more than you'd think :P also I meant like the combo is weak to bolt or path or any removal so don't go all in

Z5

Quote from: Mattao19 on January 18, 2015, 05:35:36 PM
Orb isn't too slow it mills them waaaaay more than you'd think :P also I meant like the combo is weak to bolt or path or any removal so don't go all in
True, the combo is gone, along woth some other changes, but duskmantle guildmage is still really good, plus he can chump block.

Z5

Quote from: Mattao19 on January 18, 2015, 03:58:40 PM
Tar pit is useless I'd add more duals like Darkslick or even a 1-2 of {Shelldock Isle}

Mind Grind is awful and you should not run it.
Same with Tome Scour and Increasing Confusion.

I get the Duskmantle + Mindcrank combo but meh .. Dies to bolt.

Where's your {Breaking//Entering}? And {Hedron Crab?}
I also think hedran crab is too slow, but maybe I'll try it.

Z5

Quote from: Z5 on January 18, 2015, 05:54:05 PM
Quote from: Mattao19 on January 18, 2015, 03:58:40 PM
Tar pit is useless I'd add more duals like Darkslick or even a 1-2 of {Shelldock Isle}

Mind Grind is awful and you should not run it.
Same with Tome Scour and Increasing Confusion.

I get the Duskmantle + Mindcrank combo but meh .. Dies to bolt.

Where's your {Breaking//Entering}? And {Hedron Crab?}
I also think hedran crab is too slow, but maybe I'll try it.
Lol hedron crab is so so good.

Z5

Quote from: Mattao19 on January 18, 2015, 05:35:36 PM
Orb isn't too slow it mills them waaaaay more than you'd think :P also I meant like the combo is weak to bolt or path or any removal so don't go all in
No I meant, the orb mills my own cards, and its not as good as the cards it will mill from my own deck. If that makes any sense. xD

InfinitiveDivinity

I think {Dismember} or {Doom Blade} would be a lot better than {Hero's Downfall} in here. Or even {Slaughter Pact}.

Z5

Quote from: InfinitiveDivinity on January 18, 2015, 06:04:09 PM
I think {Dismember} or {Doom Blade} would be a lot better than {Hero's Downfall} in here. Or even {Slaughter Pact}.
xD Oh, I forgot I wasn't playing standard!

InfinitiveDivinity

I'd also recommend a 1-of {Steam Vents} over an {Island} so that you can fetch it for the occasional Entering half of {Breaking // Entering}. It will only happen maybe once every 20 games, but you never know when it may be beneficial.