Now take this. Put it in the GY. Thank you!

Started by Destore117, January 17, 2015, 10:04:52 AM

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Destore117

Trying to make this work {Spirit of the Labyrinth} + {Dark Deal} + {Sign in Blood}
(It's very slow but idk other ways to make target player draw a card in standard)

You use labyrinth then sign then deal to make them discard their hand and get nothing back

Sardok

This combo will make you discard your hand as well.

Destore117

Well Delve's a thing now. So in a way it could be a good thing. But yeah I'm also trying to find a way around that.

LinkCelestrial

I still want a card that's something like "Enchant spell or permanent. Abilities of enchanted spell/permanent don't affect you or permanents you control." The wording is clunky cause spells can't be enchanted but the idea is there. Throw it on {Wrath of God} to turn it into {In Garruk's Wake}. Throw it on {Mesmeric Orb} to make people hate you forever. That kind of thing. In this case throw it on {Spirit of the Labyrinth}?

Destore117

Quote from: LinkCelestrial on January 17, 2015, 02:54:49 PM
I still want a card that's something like "Enchant spell or permanent. Abilities of enchanted spell/permanent don't affect you or permanents you control." The wording is clunky cause spells can't be enchanted but the idea is there. Throw it on {Wrath of God} to turn it into {In Garruk's Wake}. Throw it on {Mesmeric Orb} to make people hate you forever. That kind of thing. In this case throw it on {Spirit of the Labyrinth}?

I'd picture it being more like an instant that has target creature can't affect you this turn.