Krenko's Weenie Army

Started by Master of doom, December 01, 2014, 02:55:47 PM

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Master of doom


Krenko's Weenie Army

60 cards, 0 sideboard


5 {Swamp}
4 {Nomad Outpost}
2 {Temple of Malice}
6 {Mountain}
4 {Plains}
2 {Mutavault}

23 lands


4 {Master of the Feast}
2 {Ankle Shanker}
2 {Pyrewild Shaman}
1 {Krenko, Mob Boss}
2 {Altac Bloodseeker}
2 {Mardu Hateblade}
4 {Spike Jester}
1 {Odric, Master Tactician}
2 {Frenzied Goblin}
2 {Valley Dasher}

22 creatures


2 {Dark Prophecy}
2 {Raise the Alarm}
2 {Doom Blade}
1 {Fervor}
2 {Hordeling Outburst}
2 {Mardu Charm}
2 {Crackling Doom}
2 {Righteous Charge}

15 other spells


Sideboard

Notes:
Get arrgesive using spike jester, master of the feast, and other Argo human drops. Use goblin and human token cards to prep the battlefield for krenko, ordic and ankle shanker destroy anything in your path utilizing mardu charm, doom blade and cracking doom. Dark prophecy should help with card draw. And unleash devestaing attacks using rightoues charge