Planeswalker Commander.

Started by LinkCelestrial, September 06, 2014, 08:50:17 PM

Previous topic - Next topic

Dudecore

I understand it's hypothetical,  but the real results suggest they're not all that good. The benefit of putting them in the command zone means you don't have to tutor for them, but they're not all that good anyway. Tamiyo infinites with {Omniscience} after awhile. Maybe the only, and I mean ONLY commander that is broken is probably {Liliana of the Veil}, but she's in mono black.

Aladormax

Quote from: Dudecore on September 08, 2014, 03:54:25 PM
I understand it's hypothetical,  but the real results suggest they're not all that good. The benefit of putting them in the command zone means you don't have to tutor for them, but they're not all that good anyway. Tamiyo infinites with {Omniscience} after awhile. Maybe the only, and I mean ONLY commander that is broken is probably {Liliana of the Veil}, but she's in mono black.
And?

Dudecore

And, mono black has better Commanders. I don't see a reason to ban or restrict any planeswalkers from being commanders

LinkCelestrial

Quote from: Dudecore on September 08, 2014, 07:52:21 PM
And, mono black has better Commanders. I don't see a reason to ban or restrict any planeswalkers from being commanders

{Karn Liberated} says welcome to your eight hour game.

But it's not about some being too powerful so much as it's about balance. I mean who's going to run any of the Chandras when they can run {Koth of the Hammer}?

Anybody wanna playtest some of the ones I'm worried about and see what happens? I've got a {Koth of the Hammer} I'm willing to rock with. And a {Garruk, Apex Predator}.

AdamS


{Karn Liberated} says welcome to your eight hour game.

no if played right you keep 40 damage exiled of your stuff and restart besure to account for anything they might be able to play turn 1 after restart like a 1 drop blocker and such or an {unsummon} and swing for 40 game over theres no way it would take 8 hours

Dudecore

But my point would be is {Karn Liberated} already does that. He isn't significantly stronger or better now that he starts in the command zone.

LinkCelestrial

Yes he is significantly better. He's always in your hand and he can't really be permanently removed.

Play a game with a Karn deck having Karn in the command zone with commander rules. It'll end much better. It's pretty much permanent access to the card the deck is built around.

And it's not just Karn's ultimate that is really good. I mean -3 exile?

Agrus Kos, Enforcer of Truth

This is already a format called Archemage. The format is pretty terrible due to lack of multicolor planeswalkers and constraints usually put on the planeswalkers (for example using algebra to figure out how to redo the number of loyalty counters). Here is the official site for the Archemage format though: http://archmage-format.webs.com/

LinkCelestrial

Quote from: Agrus Kos, Enforcer of Truth on September 09, 2014, 06:37:47 PM
This is already a format called Archemage. The format is pretty terrible due to lack of multicolor planeswalkers and constraints usually put on the planeswalkers (for example using algebra to figure out how to redo the number of loyalty counters). Here is the official site for the Archemage format though: http://archmage-format.webs.com/

Overly complicated and not quite what I'm looking for. Interesting, though.

LinkCelestrial

Here's a potential idea I had. Instead of banning some cards have drawbacks. Kinda like Vanguard cards.

Like if you're going to use {Tibalt, the Fiend Blooded} your maximum and starting hand size is 10, and your starting life total is 42.

If you're going to use {Garruk, Apex Predator} your maximum and starting hand size is 5, and your starting life total is 35.

They could also have additional drawbacks or bonuses. Like {Karn Liberated} costs {4} more to cast each time.

Numbers are completely hypothetical, but what do you think?

Gocougs509

Quote from: LinkCelestrial on September 09, 2014, 01:43:19 PM
Yes he is significantly better. He's always in your hand and he can't really be permanently removed.

Play a game with a Karn deck having Karn in the command zone with commander rules. It'll end much better. It's pretty much permanent access to the card the deck is built around.

And it's not just Karn's ultimate that is really good. I mean -3 exile?

But he's also worse in a way.

This is due to the fact that you are forced to build a deck with nothing but colorless spells. (And yes I'm well aware that it can be done). In a purely colorless deck you are going to have a much harder time keeping him alive, especially wen people see him coming from a mile away! (And yes I'm also aware that there are a few board wipes and peices of decent removal that are colorless).

People get 3 turns to deal with him, I doubt that ult would happen often at all if you're playing in a somewhat serious playgroup.

All of that aside, I am still opposed to the idea of planeswalkers being commanders in the first place, but it looks like I'm forced to accept it now...

LinkCelestrial

Quote from: Gocougs509 on September 09, 2014, 08:24:42 PM
Quote from: LinkCelestrial on September 09, 2014, 01:43:19 PM
Yes he is significantly better. He's always in your hand and he can't really be permanently removed.

Play a game with a Karn deck having Karn in the command zone with commander rules. It'll end much better. It's pretty much permanent access to the card the deck is built around.

And it's not just Karn's ultimate that is really good. I mean -3 exile?

But he's also worse in a way.

This is due to the fact that you are forced to build a deck with nothing but colorless spells. (And yes I'm well aware that it can be done). In a purely colorless deck you are going to have a much harder time keeping him alive, especially wen people see him coming from a mile away! (And yes I'm also aware that there are a few board wipes and peices of decent removal that are colorless).

People get 3 turns to deal with him, I doubt that ult would happen often at all if you're playing in a somewhat serious playgroup.

All of that aside, I am still opposed to the idea of planeswalkers being commanders in the first place, but it looks like I'm forced to accept it now...
That's a really good point. I guess it really depends on your metagame.

I'm seeing burn being playable in this format, the Planeswalker control options would be great.

The goal of this is for some options, I've had quite a few people ask if Planeswalkers can be commanders. Only the official new ones will be legal everywhere.