Affinity

Started by DeathlyFoiend, June 08, 2014, 03:52:03 PM

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DeathlyFoiend


Affinity

60 cards, 15 sideboard


4 {Darksteel Citadel}
4 {Inkmoth Nexus}
1 {Island}
4 {Blinkmoth Nexus}
4 {Glimmervoid}

17 lands


4 {Signal Pest}
3 {Steel Overseer}
1 {Spellskite}
4 {Arcbound Ravager}
2 {Memnite}
4 {Ornithopter}
3 {Abattoir Ghoul}
1 {Master of Etherium}
4 {Vault Skirge}
3 {Etched Champion}

29 creatures


2 {Galvanic Blast}
4 {Cranial Plating}
3 {Springleaf Drum}
4 {Mox Opal}
1 {Welding Jar}

14 other spells


Sideboard

1 {Blood Moon}
1 {Spellskite}
3 {Thoughtseize}
1 {Rule of Law}
2 {Ancient Grudge}
1 {Spell Snare}
1 {Torpor Orb}
1 {Rest in Peace}
1 {Whipflare}
1 {Grafdigger's Cage}
1 {Spell Pierce}
1 {Relic of Progenitus}

15 sideboard cards



Notes:
The Aba thing is Ensoul Artifact

cltrn81

Maybe a {choke} in the SB?

Looks good

Sparkle Ninja

My list looks very similar to yours. Only exception is that I have 3 Memnite and 3 ornithopter

DeathlyFoiend

Quote from: cltrn81 on June 08, 2014, 04:08:46 PM
Maybe a {choke} in the SB?

Looks good
Choke isn't that great and doubling up on Land enchantments against already pod matchups doesn't make sense. Blood Moon is the better choice.

Never go less than 4 Ornithopters, really. Evasion is one of the best things with this deck. Having a 0/2+ is just amazing.

And I am not a fan of Memnite because it is rediculously bad. It is only really good because of the fact it costs zero.

Mattao19

4 Orns and 2 Mems is good I like that.

Why 3 T Seize Mb? I'd rather have some multiple of Galvanics MB then side in tseizes

DeathlyFoiend

Quote from: Mattao19 on June 09, 2014, 01:02:33 AM
4 Orns and 2 Mems is good I like that.

Why 3 T Seize Mb? I'd rather have some multiple of Galvanics MB then side in tseizes
Because Thoughtseize is better than Galvanic Blasts in matchups. And I side it in against almost every deck, too.

Mattao19

I understand siding it in vs most matchups. But Game 1 do you ever find that you just need that extra bit of damage?

DeathlyFoiend

Quote from: Mattao19 on June 09, 2014, 09:01:17 AM
I understand siding it in vs most matchups. But Game 1 do you ever find that you just need that extra bit of damage?
Not really. Four extra damage is enough to get through with my creatures since Thoughtaeize does stop their game plan.

Mattao19

Isn't that what I'm saying?

DeathlyFoiend

With creatures alone, I meant. I don't rely on it with spellss

Mattao19

True but a Gal Blast can either pave the way or just finish them :P anyways just a thought :D

DeathlyFoiend

Quote from: Mattao19 on June 10, 2014, 06:22:16 PM
True but a Gal Blast can either pave the way or just finish them :P anyways just a thought :D
Well, Thoughtseize does the same by paving the way, stopping the opponents hate and gives me information on their plays, making it easier to play against.

Mattao19

Quote from: DeathlyFoiend on June 10, 2014, 08:40:44 PM
Quote from: Mattao19 on June 10, 2014, 06:22:16 PM
True but a Gal Blast can either pave the way or just finish them :P anyways just a thought :D
Well, Thoughtseize does the same by paving the way, stopping the opponents hate and gives me information on their plays, making it easier to play against.

True and I've never played affinity but I've played aggro (I know not the exact same lol) but sometimes you just need those last 2, 3, or 4 points to finish a game :)

DeathlyFoiend

Updated decklist with what I ran at GP Boston/Worcester, for a 6-2-1 record.

Mattao19

Quote from: DeathlyFoiend on July 30, 2014, 05:10:53 PM
Updated decklist with what I ran at GP Boston/Worcester, for a 6-2-1 record.

Did you play a lot of Rock with Souls?