Controlled Infection

Started by Nobbert, April 04, 2012, 04:42:43 PM

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Nobbert


Controlled Infection

60 cards, 0 sideboard


4 {Drowned Catacomb}
11 {Island}
7 {Swamp}

22 lands


4 {Blighted Agent}
2 {Phyrexian Metamorph}
4 {Thrummingbird}
4 {Plague Stinger}

14 creatures


4 {Dissipate}
3 {Contagion Engine}
4 {Mana Leak}
4 {Grim Affliction}
3 {Artful Dodge}
4 {Think Twice}
2 {Sword of Feast and Famine}

24 other spells


Sideboard

Nobbert

I like bringing a deck to FNM that nobody will expect. Why do you guys think here?  I sloppily threw this together and could probably use some help focusing it.

DigitalEQ

I would use {Tezzeret's Gambit} instead of contagion engine. Cheaper you and get two cards. Also I would add {livewire lash}. When you use {artful dodge} it deals two poison or if opponent tries to target they get two poison. I always throw in {mutagenic growth} in my infect decks. If your creature hits costs two life to add two poison and if you have lash equipped that's 4 total plus the 2 pump plus whatever the creature is.  I've hit for 7 poison with a {plague stinger} on turn 4!

Nobbert

That's sexy!  Can you curly bracket the cards so I can look easily?

DigitalEQ

Sorry. I would swap out your metamorphs for {Phyrexian Crusader} costs one more but 2/2 first strike with potection from white and red. Keeps all the {lingering spirits} from chump blocking you.

DigitalEQ

I tried to build B/U infect but found it a little too slow for meta game at my FNM. Mono black seems faster and more effective. Infect needs to be aggro to win consistently.  If you have to keep mana open for counters it slows down too much and your dead.  I splash blue with {drowned catacomb} just for {tezzeret's gambit} because sometimes you need a card advantage and it gives a poison.