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Create a Commander.

Started by LordJanova, May 11, 2014, 12:33:39 PM

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FlickerYourOwnIdentity

Cero, the Greedy Incubis     {B}{B}{B}{3}
Legendary Creature - Demon

Flying
{B}{B}{B}{2}: Gain control of target creature, it cannot attack, block, and/or activate abilities as long as you control it.
At the beginning of your upkeep, you lose life equal to the number of permanents you control, but you don't own.
Cero, the Greedy Incubis's power and toughness is equal to the number of creatures you control, but you don't own.

"Cero seems to take upon himself suitors every night, and they all seem to stay with him from there on after, but when morning draws near, he realizes he still doesn't have enough."
X/X
_____________________________________

Yeah I know it is broken, but I wanted to make a nice Incubis themed card.  Wish I could give it a better name though.

rarehuntertay

Quote from: FlickerYourOwnIdentity on May 13, 2014, 02:25:37 AM
Cero, the Greedy Incubis     {B}{B}{B}{3}
Legendary Creature - Demon

Flying
{B}{B}{B}{2}: Gain control of target creature, it cannot attack, block, and/or activate abilities as long as you control it.
At the beginning of your upkeep, you lose life equal to the number of permanents you control, but you don't own.
Cero, the Greedy Incubis's power and toughness is equal to the number of creatures you control, but you don't own.

"Cero seems to take upon himself suitors every night, and they all seem to stay with him from there on after, but when morning draws near, he realizes he still doesn't have enough."
X/X
_____________________________________

Yeah I know it is broken, but I wanted to make a nice Incubis themed card.  Wish I could give it a better name though.

It would die as soon as it enters the battlefield, unless you control but don't own a creature already

FlickerYourOwnIdentity

There you go, it is now substantially nerfed

The1337Magician

For my mill deck:

Vyrex, Master of Espionage                 {1}{U}{B}
Legendary Creature -- Human Wizard
Vyrex cannot be blocked.
Whenever a creature you control deals damage to an opponent, they put that many cards from the top of their library into their graveyard.
                                                                      2/5

The1337Magician

Esper lifegain:

Deirk, Hero of Esper                      {2}{W}{U}{B}
Legendary Creature -- Human Warrior
First Strike, Lifelink
Whenever you gain life, draw that many cards.
You have no maximum hand size.
                                                                      3/2

DylanW18

Quote from: The1337Magician on May 13, 2014, 06:42:28 PM
Esper lifegain:

Deirk, Hero of Esper                      {2}{W}{U}{B}
Legendary Creature -- Human Warrior
First Strike, Lifelink
Whenever you gain life, draw that many cards.
You have no maximum hand size.
                                                                      3/2



I'd say Oloro would still be a better commander, simply because of the command zone effects. But having both of these out is stupid good

Brawler_1337

Quote from: The1337Magician on May 13, 2014, 06:42:28 PM
Esper lifegain:

Deirk, Hero of Esper                      {2}{W}{U}{B}
Legendary Creature -- Human Warrior
First Strike, Lifelink
Whenever you gain life, draw that many cards.
You have no maximum hand size.
                                                                      3/2
Good thing it's not Bant. This goes infinite with {Horizon Chimera}. Of course, since both triggers are mandatory, you'll need a {Laboratory Maniac} to win.

The1337Magician

Quote from: DylanW18 on May 13, 2014, 06:45:04 PM
Quote from: The1337Magician on May 13, 2014, 06:42:28 PM



I'd say Oloro would still be a better commander, simply because of the command zone effects. But having both of these out is stupid good
Oloro will always be the best. He's somewhat broken, but this fits my playsyle well minus the Oloro brokenness.
But seriously Oloro + this = 3+ cards per turn.
Think of the card advantage!!!!
Ok I'm done control geeking out.
/endrant

Splicer

Malefric, the Ringmaster
Creature-Demon
{1}{B}{B}{R}{R}
Whenever a creature you control dies, you may have it deal damage to it's power to target creature or player.
Sacrifice a creature: Put a +1/+1 counter on a creature you control.
6/6
"Why put on a show if we can show them what's really about to happen?"
-Malefric, the Ringmaster

Sparkle Ninja

Quote from: The1337Magician on May 13, 2014, 10:22:24 PM
Quote from: DylanW18 on May 13, 2014, 06:45:04 PM
Quote from: The1337Magician on May 13, 2014, 06:42:28 PM



I'd say Oloro would still be a better commander, simply because of the command zone effects. But having both of these out is stupid good
Oloro will always be the best. He's somewhat broken, but this fits my playsyle well minus the Oloro brokenness.
But seriously Oloro + this = 3+ cards per turn.
Think of the card advantage!!!!
Ok I'm done control geeking out.
/endrant
Isn't this what {Drogskol Reaver} is for?

InfinitiveDivinity

Quote from: Sparkle Ninja on May 13, 2014, 11:48:51 PM
Quote from: The1337Magician on May 13, 2014, 10:22:24 PM
Quote from: DylanW18 on May 13, 2014, 06:45:04 PM
Quote from: The1337Magician on May 13, 2014, 06:42:28 PM



I'd say Oloro would still be a better commander, simply because of the command zone effects. But having both of these out is stupid good
Oloro will always be the best. He's somewhat broken, but this fits my playsyle well minus the Oloro brokenness.
But seriously Oloro + this = 3+ cards per turn.
Think of the card advantage!!!!
Ok I'm done control geeking out.
/endrant
Isn't this what {Drogskol Reaver} is for?
Yeah, but he also costs a billion.

InfinitiveDivinity

Mammon, Dreambender         {2}{U}{B}{B}

Legendary Creature - Nightmare Wizard

Whenever a card is put into an opponents graveyard from anywhere, put a manipulation counter on Mammon, Dreambender.

{T}: Each opponent puts the top X cards of their library into their graveyard, where X is the number of manipulation counters on Mammon, Dreambender.

Counters remain on Mammon, Dreambender as it moves to any zone other than a players hand or library.

FustyDavorite

Quote from: The1337Magician on May 13, 2014, 10:22:24 PM
Quote from: DylanW18 on May 13, 2014, 06:45:04 PM
Quote from: The1337Magician on May 13, 2014, 06:42:28 PM



I'd say Oloro would still be a better commander, simply because of the command zone effects. But having both of these out is stupid good
Oloro will always be the best. He's somewhat broken, but this fits my playsyle well minus the Oloro brokenness.
But seriously Oloro + this = 3+ cards per turn.
Think of the card advantage!!!!
Ok I'm done control geeking out.
/endrant
I dunno, bud. As far as esper goes, I'm in my game with  {Sydri, Galvanic Genius}. #canttouchthismchammer

The1337Magician

Quote from: InfinitiveDivinity on May 14, 2014, 12:43:59 AM
Mammon, Dreambender         {2}{U}{B}{B}

Legendary Creature - Nightmare Wizard

Whenever a card is put into an opponents graveyard from anywhere, put a manipulation counter on Mammon, Dreambender.

{T}: Each opponent puts the top X cards of their library into their graveyard, where X is the number of manipulation counters on Mammon, Dreambender.

Counters remain on Mammon, Dreambender as it moves to any zone other than a players hand or library.
Question: would {Traumatize} win or just put one counter on him?

The1337Magician

Vampire Tribal:








Cizea, Heir of Sanguine             {2}{B}{B}{R}{R}
Legendary Creature -- Vampire
Whenever a creature enters the battlefield, choose one: target player loses life equal to that creature's power, or you gain life equal to that creature's toughness.
{B}{R}{T}: Put a token onto the battlefield that's a copy of target non-legendary creature onto the battlefield under your control.