Maelstrom Wanderer

Started by Taysby, March 13, 2014, 09:06:19 PM

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Taysby


Maelstrom Wanderer

99 cards, 0 sideboard


1 {Maelstrom Wanderer}
1 {Scalding Tarn}
1 {Breeding Pool}
1 {Temple of the False God}
1 {Stomping Ground}
24 {Mountain}
1 {Hollow Trees}
1 {Dwarven Hold}
1 {Evolving Wilds}
1 {Terramorphic Expanse}
1 {Mutavault}
1 {Vesuva}
24 {Forest}
1 {Ancient Tomb}
1 {Fungal Reaches}
1 {Dwarven Ruins}
1 {Svyelunite Temple}
1 {Misty Rainforest}
1 {Kher Keep}
1 {Wooded Foothills}
1 {Raging Ravine}
1 {Steam Vents}
1 {Sand Silos}
1 {Havenwood Battleground}
24 {Island}

93 lands


1 {Kozilek, Butcher of Truth}
1 {Pestermite}
1 {Ulamog, the Infinite Gyre}
1 {Dryad Arbor}
1 {Kiki-Jiki, Mirror Breaker}

5 creatures



DYMongoose

{Terrain Generator} will help, if you can draw it.

DYMongoose

Also, {Zoetic Cavern} can be morphed into play, effectively giving you an extra land.

DYMongoose

Thirdly, I'd recommend tossing in a {Etherium-Horn Sorcerer} in case any of your other creatures get countered.