Anyone want to try some Minotaur Horde Planechase EDH?

Started by Brawler_1337, March 07, 2014, 03:26:14 PM

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Brawler_1337

Quote from: AdamS on March 09, 2014, 04:18:57 PM
and i keep the 3 minotaur tokens
They aren't even tokens. They're actual permanents. Nice work.

AdamS

well in that chase i actualy have leets just say 50 eldrazi spawn tokens because i get one for every nontoken i control dieing so yay land blockers

Brawler_1337

Should I call it game here, or should we play it out? Not that the Minotaurs stand much of a chance against a 100/100 Vish Kal.

AdamS

well if i block with him i gain 200 heath because of rhox ability so i think we can call it

AdamS


Brawler_1337

Seems fine. I'll PM the others to see if they're ready for game 2. Meanwhile, here are the Hero cards we can choose from:

The Philosopher
{2}, {T}: Tap target creature.

The Protector
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.

The Hunter
{T}: Target creature you control gets +1/+1 until end of turn.

The Warrior
{T}: Target creature you control gains haste until end of turn.

The Avenger
{3}, {T}: Target creature you control gains deathtouch until end of turn.

The Harvester
{T}: Draw a card, then discard a card.

The Slayer
You start the game with an additional 7 life.

The General
Exile The General: Creatures you control get +1/+1 until end of turn. Untap them.

The Savant
Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.

The Provider
Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.

The Tyrant
Exile The Tyrant: Creatures your opponents control get -1/-1 until end of turn.

The Warmonger
Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn.

The Explorer
You may play an additional land on each of your turns.

The Vanquisher
Your starting hand size is increased by one.
Your maximum hand size is increased by one.


AdamS

i wont use this deck next time as it is to overpowered when i get the many combo out. so il play my {Dromar, the Banisher} deck i dont think that one will be as overpowered as this one is but i havent played it yet so i dont know if it is any good or not. but it should be fun in this format now that we have more players that will help too.

AdamS

Quote from: Brawler_1337 on March 09, 2014, 04:40:41 PM
Seems fine. I'll PM the others to see if they're ready for game 2. Meanwhile, here are the Hero cards we can choose from:

The Philosopher
{2}, {T}: Tap target creature.

The Protector
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.

The Hunter
{T}: Target creature you control gets +1/+1 until end of turn.

The Warrior
{T}: Target creature you control gains haste until end of turn.

The Avenger
{3}, {T}: Target creature you control gains deathtouch until end of turn.

The Harvester
{T}: Draw a card, then discard a card.

The Slayer
You start the game with an additional 7 life.

The General
Exile The General: Creatures you control get +1/+1 until end of turn. Untap them.

The Savant
Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.

The Provider
Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.

The Tyrant
Exile The Tyrant: Creatures your opponents control get -1/-1 until end of turn.

The Warmonger
Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn.

The Explorer
You may play an additional land on each of your turns.

The Vanquisher
Your starting hand size is increased by one.
Your maximum hand size is increased by one.
does each player get there own hero or is it one for the team? if 1 for the team we should vote on it.

Brawler_1337

Yeah. I'll be playing {Karador} again, but this time I'll start out with The Harvester, The Explorer, and The Vanquisher. The extra card helps get me more land to open up with, The Explorer lets me get to about turn 6 by turn 3, and The Harvester lets me dig through my deck while pitching creatures I need in grave so I can get Karador out sooner.

I also PM'd the others. Hopefully, they'll be ready.

Brawler_1337

And we each get three Heroes, so you can pick whatever. I'm fine with duplicate Heroes, just as long as you remember that you have them.

Also, Heroes are permanents. Remember that, as you can untap them with untap permanent effects.

Sparkle Ninja


Sparkle Ninja


Brawler_1337

I'm fine with you choosing those three. Just remember that you have them, as I don't have duplicate proxies for all of them.

Brawler_1337

Hmm. I never thought about that. I guess I'll just say no, to increase diversity of choices.