The Hall Of Bant

Started by respawned, February 25, 2014, 09:39:14 PM

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respawned


The Hall Of Bant

64 cards, 4 sideboard


4 {Hallowed Fountain}
4 {Breeding Pool}
4 {Temple Garden}
3 {Temple of Plenty}
2 {Temple of Enlightenment}
4 {Temple of Mystery}
1 {Island}
2 {Forest}

24 lands


4 {Omenspeaker}
4 {Courser of Kruphix}
4 {Sylvan Caryatid}

12 creatures


2 {Bow of Nylea}
3 {Fog}
4 {Simic Charm}
4 {Detention Sphere}
4 {Kiora, the Crashing Wave}
2 {Elspeth, Sun's Champion}
2 {Jace, Memory Adept}
3 {Jace, Architect of Thought}

24 other spells


Sideboard

1 {Detention Sphere}
1 {Supreme Verdict}
1 {Elixir of Immortality}
1 {Selesnya Charm}

4 sideboard cards



respawned

Very early build...input appreciated

ApexPredator

{Prophet of Kruphix} is awesome here.

respawned

Quote from: NightWolf on February 25, 2014, 09:58:44 PM
{Prophet of Kruphix} is awesome here.

Thought bout including it here but do I have enough creatures to make it worth it?

MikeyTheNinja

Flashing in omenspeaker with the prophet is cool as it sets up perfectly your next draw step. But other than that I'm not sure in this deck it would be useful.

Walkhard

#5
It's not so much the flash as its the untapping. That's huge on mana advantage and your tokens being able to attack and block if needed.