Mono green

Started by Sparkle Ninja, February 03, 2014, 10:30:01 PM

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Sparkle Ninja

Mono green

62 cards, 0 sideboard


25 {Forest}
3 {Nykthos, Shrine to Nyx}

28 lands


1 {Vorinclax, Voice of Hunger}
4 {Arbor Elf}
1 {Predator Ooze}
1 {Elderscale Wurm}
1 {Omnath, Locus of Mana}
2 {Primordial Hydra}
2 {Silklash Spider}
4 {Elvish Archdruid}
2 {Rampaging Baloths}
2 {Dungrove Elder}
2 {Vorapede}
2 {Somberwald Sage}
2 {Wurmcoil Engine}

26 creatures


3 {Rampant Growth}
1 {Rites of Flourishing}
1 {Garruk, Primal Hunter}
1 {Elbrus, the Binding Blade}
4 {Utopia Sprawl}

10 other spells


Sideboard

Notes:
I have multiples of most of them, I'm just seeing what you guys think I should add in or remove. I'm almost certain Doomgape is out. So theres that

abstractApathist

This should almost definitely be moved to casual. The only semi-viable mono-green deck in modern is devotion, which looks nothing like this.

Sparkle Ninja

It usually has between 7-9 mana on turn 3-4. Its a good face up against tron

Sparkle Ninja

I just want ways to make it into a great modern mana ramp while keeping it Mono-Green

abstractApathist

Well then {Nykthos, Shrine to Nyx}-based ramp would be the best option. Here's the primer on it:

http://www.mtgsalvation.com/forums/the-game/modern/established-modern/511926-mono-green-devotion-nykthos-green

Sparkle Ninja

I ran some edits on the decklist. Is that any better?

abstractApathist

It's better, but you still need 4 {utopia sprawl} in place of {llanowar elves}. I'd drop all of the useless 1-ofs like {elbrus, the binding blade} and {elderscale wurm} for better wincons like {primeval titan} and ways to find them like {primal command}. Another {garruk, primal hunter} would help, and if you add in {sylvan scrying} to find nykthos, cards like {leatherback baloth} and {predator ooze} can be really good. Hope that helps!

Sparkle Ninja

I prefer the {Llanowar Elves} over {Utopia Sprawl} because of my {Elvish Archdruids}

abstractApathist

Quote from: Sparkle Ninja on February 03, 2014, 11:10:18 PM
I prefer the {Llanowar Elves} over {Utopia Sprawl} because of my {Elvish Archdruids}
{elvish archdruids} produce significantly less mana than {utopia sprawl} since you can chain together land untapping effects, which also synergize with {Nykthos, Shrine to Nyx}

T1 {Arbor elf}
T2 {utopia sprawl} into {garruk wildspeaker} into tons of value

Sparkle Ninja

Usually its turn 1 Arbor elf turn two Archdruid then turn three loads of elves into Giant Adephage

Spencer Addington

Quote from: Sparkle Ninja on February 03, 2014, 11:34:58 PM
Usually its turn 1 Arbor elf turn two Archdruid then turn three loads of elves into Giant Adephage
If you are dead set on keeping the elves, make it tribal elves.

abstractApathist

Quote from: Spencer Addington on February 04, 2014, 12:01:15 PM
Quote from: Sparkle Ninja on February 03, 2014, 11:34:58 PM
Usually its turn 1 Arbor elf turn two Archdruid then turn three loads of elves into Giant Adephage
If you are dead set on keeping the elves, make it tribal elves.
This. Also, why {giant adephage}? You can do a lot better, like {wurmcoil engine} or {karn liberated}.

Spencer Addington

Quote from: abstractApathist on February 04, 2014, 03:25:34 PM
Quote from: Spencer Addington on February 04, 2014, 12:01:15 PM
Quote from: Sparkle Ninja on February 03, 2014, 11:34:58 PM
Usually its turn 1 Arbor elf turn two Archdruid then turn three loads of elves into Giant Adephage
If you are dead set on keeping the elves, make it tribal elves.
This. Also, why {giant adephage}? You can do a lot better, like {wurmcoil engine} or {karn liberated}.
I'm assuming budgets, but people don't seem to know that modern is expensive.

Sparkle Ninja

Giant adephage is good early. I get him out on turn three or four and then get a ton of them quickly

abstractApathist

Quote from: Sparkle Ninja on February 04, 2014, 05:29:14 PM
Giant adephage is good early. I get him out on turn three or four and then get a ton of them quickly
Then you've been playing casual, not modern. In modern, your opponent will simply {Terminate} your creature before you get anywhere with it.