Selesnya Hexproof - No more Twist (Revised)

Started by LadyGrixis, January 27, 2014, 10:46:59 AM

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LadyGrixis

I'm linking to my build on TappedOut so you guys can test play it if you'd like: http://tappedout.net/mtg-decks/selesnya-hexproof-twist/

The Run-Down: Most of these creatures are Hexproof, as well as having a couple {Alpha Authority} for the creatures that aren't. Aside from having to deal with a Supreme Verdict, this thing runs pretty smooth! I wish {Rootborn Defenses} wasn't quite so expensive, because it does limit me from saving my creatures if a Verdict comes down and I'm tapped below 3 mana. I've added in {Elspeth, Sun's Champion}, {Scavenging Ooze}, and {Archangel of Thune} as other win conditions if my buffed Hexproof creatures get wiped. And I've sideboarded a variety of things to deal with other {Elspeth, Sun's Champion}, {Stormbreath Dragon}, Blue Spells/Counters, and super Aggro decks that tend to drop multiples of one creature (so my deck has the ability to transform into a Bant Hexproof/Control). ***SEE EDIT BELOW***

Here's the deck list, and suggestions are welcome!!!:

{G}{W}
Creature ( 22 )
4x {Fleecemane Lion}
4x {Voice of Resurgence}
4x {Gladecover Scout}
4x {Sylvan Caryatid}
4x {Witchstalker}
2x {Karametra, God of Harvests}

Instant ( 8 )
3x {Ready//Willing}
3x {Selesnya Charm}
2x {Brave the Elements}

Land ( 22 )
9x {Forest}
6x {Plains}
3x {Temple of Plenty}
4x {Temple Garden}

Enchantment ( 8 )
4x {Ethereal Armor}
4x {Unflinching Courage}

{G}{W}
Sideboard ( 15 )
3x {Skylasher}
3x {Fiendslayer Paladin}
2x {Mistcutter Hydra}
4x {Plummet}
3x {Glare of Heresy}

**EDIT** 1.29.14 - I pulled out all of the {U} and made this STRICTLY {G}{W}. And let me tell you people, this thing runs like a MACHINE! So happy with it. Will post results after Standard tournament tonight. I'll also definitely be swapping out the {Selesnya Guildgate}s for the new Scrylands once BotG comes out :) Sideboard takes care of Elspeths/Pro-Blue decks/Stormbreaths & Desecration Demons/etc. Really proud of this build.

**EDIT** 1.30.14 - Switched out the Guildgates for the new Scrylands and lowered my land count by 1. Add in {Selesnya Charm} and {Brave the Elements} instead of {Alpha Authority} and {Loxodon Smiter}. The Smiters were nice, but too easily killed and the Alpha Authorities kept getting the creatures shot out from under them as they were cast; Brave the Elements allows me to protect my Fleecemanes, Voices, and Fiendslayers until I can get them where they need to be, and the Selesnya Charm gives me the option of having a creature, destroying a fat creature, or pumping any of mine. Traded out {Ajani, Caller of the Pride} for {Karametra, God of the Harvest}....wonder how it will run!

Galabranth

Since you have Sylvan Caryatid, you could put two {Collective Blessing}s. Its a nice boost for Espelths tokens and an overall game ender. Unflinching Courage + Collective is sweet. Nice deck! My local lgs sells caryatid at a much higher price. But you have a playset :<

LadyGrixis

Quote from: Galabranth on January 27, 2014, 12:20:45 PM
Since you have Sylvan Caryatid, you could put two {Collective Blessing}s. Its a nice boost for Espelths tokens and an overall game ender. Unflinching Courage + Collective is sweet. Nice deck! My local lgs sells caryatid at a much higher price. But you have a playset :<

Ooooo, hadn't considered that yet. I may ponder {Collective Blessing}. This deck runs surprisingly fast, so I'm not sure if adding a 6-drop Enchantment that's just a "win more" card would be relevant; but I appreciate the input. I was definitely lucky enough to grab two playsets of the {Sylvan Caryatid}s when they FIRST came out.

Ekann1

I might play your SB'ed temples mainboard, off-color scry lands are very playable and that would allow you to have more room in your sideboard.  In place of those I might suggest some {Revoke Existence}, {Azorius Charm}, 1-2 {Sphinx's Revelation} (not sure how budget this deck is though, so maybe ignore those?), or 1-2 of your own {Supreme Verdict}s. Any of those would help your deck turn into bant control if that's what you want your sideboard to be.  However, I tried an all-control SB for my UW agro list and it didn't work out so well, so that might not be the best idea. I'm not sure.

Hope this helps! :)

Agrus Kos, Enforcer of Truth

#4
I really like this. I might build it, great deck +1

LadyGrixis

#5
Firstly, I despise {Sphinx's Revelation}, so I'm not playing it :) secondly, {Supreme Verdict} would only hurt me; thirdly, I don't want this to be a Bant unless I need to sideboard things in for more control. It runs like a beast, so I don't want to wipe my board. Also, {Azorius Charm} is fine....not really super useful as an addition however.

Thanks for your suggestions though.

And yes! Feel free to play it!

Ekann1

Quote from: LadyGrixis on January 27, 2014, 09:22:46 PM
Firstly, I despise {Sphinx's Revelation}, so I'm not playing it :) secondly, {Supreme Verdict} would only hurt me; thirdly, I don't want this to be a Bant unless I need to sideboard things in for more control. It runs like a beast, so I don't want to wipe my board. Also, {Azorius Charm} is fine....not really super useful as an addition however.

Thanks for your suggestions though.

And yes! Feel free to play it!

I still think playing your scrylands mainboard so you have more room in the SB would be good.

ApexPredator

Quote from: LadyGrixis on January 27, 2014, 09:22:46 PM
Firstly, I despise {Sphinx's Revelation}, so I'm not playing it :) secondly, {Supreme Verdict} would only hurt me; thirdly, I don't want this to be a Bant unless I need to sideboard things in for more control. It runs like a beast, so I don't want to wipe my board. Also, {Azorius Charm} is fine....not really super useful as an addition however.

Thanks for your suggestions though.

And yes! Feel free to play it!
No offense but not playing a card because you don't like it doesnt really seem to be a valid argument. I hated {Thragtusk} but I played with him because he won. Just my 2ยข

LadyGrixis

#8
Actually, it's an amazingly valid argument since it's my build and I can do what I want :) I also won't play {Sphinx's Revelation} because this is not a Bant deck. It has the opportunity to transform into a Bant if necessary.

I've played against too much Azorius/Esper control lately and it's put quite a bad taste in my mouth. I also really dislike it when people say "No offense", just so they can excuse themselves when the following commentary is meant to be offensive. But that's just my two cents.

Thanks for all of the suggestions thus far!

Vileo

Since you're in GW you should probably play {Ready // Willing} over {Rootborn Defenses}. Untapping your creatures could be huge and would be a sweet surprise if someone tried to aggro you out.

LadyGrixis

Quote from: Vileo on January 28, 2014, 12:25:01 AM
Since you're in GW you should probably play {Ready // Willing} over {Rootborn Defenses}. Untapping your creatures could be huge and would be a sweet surprise if someone tried to aggro you out.

I love the idea of {Ready // Willing}; the only reason I've kept {Rootborn Defenses} is to save my buffed-up Hexproof monsters from board wipes :( that's one of my biggest concerns about this deck. It's great and it does what it does really well, but I HAVE to make sure they're indestructible when those {Supreme Verdict}s and {Mizzium Mortars} come down.

PapaBudz

Quote from: LadyGrixis on January 28, 2014, 12:30:38 AM
Quote from: Vileo on January 28, 2014, 12:25:01 AM
Since you're in GW you should probably play {Ready // Willing} over {Rootborn Defenses}. Untapping your creatures could be huge and would be a sweet surprise if someone tried to aggro you out.

I love the idea of {Ready // Willing}; the only reason I've kept {Rootborn Defenses} is to save my buffed-up Hexproof monsters from board wipes :( that's one of my biggest concerns about this deck. It's great and it does what it does really well, but I HAVE to make sure they're indestructible when those {Supreme Verdict}s and {Mizzium Mortars} come down.
If I'm reading it right {Ready//Willing} gives the same indestructibility as {Rootborn Defenses}, but instead of the populate you can untap each creature you control. I would run it. I would also run the new {G}{W} scry lands over the guildgates when they come out. Other than that, I have no other suggestions. Awesome deck!

LadyGrixis

Oh yeah, I'm totes throwing those bad boys in there when Born of the Gods drops! I'll try the Ready//Willing and see how it runs!

LadyGrixis

Guys, thank you SO much for this addition! Part of the time I can play both halves of the fusion (thanks to {Sylvan Caryatid} tapping for any color mana) and make everything have Lifelink, Indestructibility, AND Deathtouch. So nasty!!!

PapaBudz

Quote from: LadyGrixis on January 28, 2014, 02:14:54 AM
Guys, thank you SO much for this addition! Part of the time I can play both halves of the fusion (thanks to {Sylvan Caryatid} tapping for any color mana) and make everything have Lifelink, Indestructibility, AND Deathtouch. So nasty!!!
That's pretty sick.