Ieatfood7 & abstractApathist

Started by abstractApathist, January 18, 2014, 09:24:05 AM

Previous topic - Next topic

Ieatfood7

Drawx4. Ouchx4.

Forest. {stone seeder heirophant}. {nemata grove guardian}. Attack for one with skysweeper and for one with scryb ranger. Pass.

I am away from my deck and that's as far as I screenshotted my future draws. Take your turn but I will have to wait until tomorrow to catch up, and to confirm my hand size and whether I need to discard.

abstractApathist

Draw x 4, swamp, {exquisite blood}, pass discarding {Kederekt Leviathan}

36(?)/7

That gemstone hall stops me from dealing 10 a turn, so I'd say it was a good call :P

Ieatfood7

As I grow fearful of that leviathan, how much mana do you have at the moment?

abstractApathist


Ieatfood7

Oh, I was unclear. I mean how many lands do you have, like am I at risk of you unearthing next turn

abstractApathist

Oh, sorry. I have 5 lands and it takes 7 to unearth the leviathan, so no risk of that next turn (unless i miracle {sol ring})

Ieatfood7

Though, you removing all your crap might actually help me out. Who knows.

abstractApathist

Quote from: Ieatfood7 on January 27, 2014, 11:06:35 PM
Though, you removing all your crap might actually help me out. Who knows.
Yeah I normally prefer having {cyclonic rift} since it means i can play my commander before i use a {windfall} effect. Well, goodnight!

Ieatfood7

Draw four. Ouch four. You gain four. Which puts you back at 40


Tap all forests and the scorned villager for (6). Cast {unyaro bees}. (3). Make a saproling token. (0).
Tap cradle for (7). Tap {stone seeder heirophant} to untap the cradle (14) play a forest (which untaps the heirophant). Tap the forest and the heirophant (22).
Cast {awakening} (bonus for you!) and cast {lightening greaves}. (16). Equip the greaves to the bee, pump the bee for 16, and attack for 16 with the bee, one with {scryb ranger}, one with {skysweeper elf}, and four with {nemata grove guardian}. (22 total, 4 of that comander)

Pass. 30/7. Untap all lands and creatures, mine and yours, during your upkeep.

abstractApathist

Go to 18. Draw x4, mountain, {Darksteel Ingot} to turn on metalcraft, {molten psyche} to deal you a total of 14 between it and {underworld dreams}, pass discarding {elder mastery}

32/7

Ieatfood7

In response, I'll cast {caller of the claw}. Then make a saproling. Then cast {sprout swamp} with but back by nemata and bees and caller of the claw and the two saporlings. Tap gaeas cradle for ten. Tap scored villager for One. (11). Make three saporlings. (2). Tap the untapped saporlings and skysweeper elf to play and but back {sprout swarm}. (2) Tap the heirophant to untap the cradle and tap for 14 (16). Make five saporlings. (1). Tap them to play and rebuy sprout swarm. Tap them to play and not rebuy sprout swarm.

So I discard and draw only five cards for ten damage. Discard four forests and a {preistes of Titania}.

You gain ten life only.

Untap. Upkeep. In response to the {awakening trigger I tap out a lot to make a bunch more saproling (I'll show math if you want). I currently have 14 without summoning sickness and 20 with summoning sickness. Draw four. Ouch four. You gain four life. Currently 16 life and nine cards in hand.

{essence warden}.

Attack with bees (hexproof and flying) and with ten saporlings. If no tricks, sacrifice four saporlings to make each saproling 5/5.

Game?

abstractApathist

Did you take into account the fact that all your lands only produce red? I can't even with all your mana dorks and such :P

Ieatfood7

Lol!  I never realized that, as I never had awakening and hall of gemstones out at once.

It actually shouldn't make much if any difference.

Ok, so they each produce colorless mana, (with a green comander, red mana that would enter my pool becomes colorless). I can still cast the caller f the claw off {scorned villager} and I can do the green for {sprout swarm} off the convoke ability. I would have to tap stuff different, but since each saproling can give me the green needed for the next casting, it will make there be fewer though. Let me do math...aka redo the saproling creation.

Instead of 11 existing at start of turn I have...,10. So this turn I make...two fewer during my upkeep. I'll still attack with ten 5/5 saporlings and the bees.

Ieatfood7

I also never realized that hall of gemstones stops coubterspells etc during my turn. Nice.

Ieatfood7

I may have messed up math, but I think I have 13 summoning sickness saporlings now, not 20. Mana in this deck is so exponential I would not be surprised...regardless I don't want to dot  he math a third time. Ten attacking. 13 not. Sac four so that's 9 alive with summoning sickness.