Shelly

Started by 5/9 Turtle, December 28, 2013, 01:04:15 PM

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5/9 Turtle


Shelly

101 cards, 0 sideboard


1 {Sheoldred, Whispering One}
24 {Swamp}

24 lands


1 {Basilica Screecher}
1 {Corpse Traders}
1 {Blood Seeker}
1 {Wight of Precinct Six}
1 {Ravenous Rats}
1 {Abattoir Ghoul}
1 {Hired Torturer}
1 {Nighthowler}
1 {Bloodflow Connoisseur}
1 {Cadaver Imp}
1 {Gray Merchant of Asphodel}
1 {Disciple of Phenax}
1 {Slum Reaper}
1 {Nightmare}
1 {Thrill-Kill Assassin}
1 {Reassembling Skeleton}
1 {Erebos's Emissary}
1 {Pontiff of Blight}
1 {Drainpipe Vermin}
1 {Dread Slaver}
1 {Felhide Minotaur}
1 {Desecration Demon}
1 {Erebos, God of the Dead}
1 {Sepulchral Primordial}
1 {Blood Artist}
1 {Typhoid Rats}
1 {Devouring Swarm}
1 {Bloodthrone Vampire}
1 {Abhorrent Overlord}
1 {Bloodhunter Bat}
1 {Liliana's Shade}
1 {Pack Rat}

32 creatures


1 {Terror}
1 {March of the Returned}
1 {Go for the Throat}
1 {Contaminated Ground}
1 {Read the Bones}
1 {Grave Betrayal}
1 {Rise from the Grave}
1 {Morbid Plunder}
1 {Sign in Blood}
1 {Assassinate}
1 {Death's Approach}
1 {Duress}
1 {Ultimate Price}
1 {Shrieking Affliction}
1 {Launch Party}
1 {Murder}
1 {Horrifying Revelation}
1 {Thoughtseize}
1 {Victim of Night}
1 {Night Terrors}
1 {Undercity Plague}
1 {Underworld Connections}
1 {Zombie Infestation}
1 {Hideous End}
1 {Rescue from the Underworld}
1 {Assassin's Strike}
1 {Despise}
1 {Triumph of Cruelty}
1 {Culling Dais}
1 {Doom Blade}
1 {Disentomb}
1 {Sip of Hemlock}
1 {Flesh Allergy}
1 {Unhallowed Pact}
1 {Appetite for Brains}
1 {Stab Wound}
1 {Death Wind}
1 {Traveler's Amulet}
1 {Grisly Spectacle}
1 {Tribute to Hunger}
1 {Ghoulcaller's Chant}
1 {Bone Splinters}
1 {Tragic Slip}
1 {Wit's End}

44 other spells


Sideboard

5/9 Turtle

I don't have enough battery power to post the spells. Ill post the spells as soon as possible

5/9 Turtle

There we go

Mikefrompluto it's right here take a look

Mikefrompluto

Nice. This gave me a few ideas to play around it.

Coffee Vampire

You might want to consider running at least 35 lands to start with, then go from there. The deck as it currently is with only roughly 24% of the deck being lands will surely have a lot of bad hands due to not enough lands. Also, even if you start with a reasonable amount of lands in your opener (say, 3), you will probably not draw one even in your next 4 draws. And missing land drops is not good.

Gorzo

I agree with cv, 24 is super low, even for mono color. 34 is probably going to be the sweet spot, but based on how many high-or-low cost spells you have and want to cast per turn, you might be able to stretch that number up or down by two

particle

#6
seems like a bunch of these cards could be improved upon. why are you playing {fellhide minotaur}?
no {bloodghast}+ {skullclamp}?
should add {black market}, {ashnod's altar}, and {cabal coffers}, {urborg, tomb of the yawgmoth} {nykthos, shrine to nyx} {crypt ghast} among others.

edit: why are you playing {traveler's amulet} in a mono colored deck? also sip of hemlock as a sorcery for 6 costs way too much. i would add {hero's downfall} and {devour flesh} instead. also seems like you have much more than enough of "return target creature from graveyard to hand".

5/9 Turtle

Quote from: particle on December 28, 2013, 08:44:00 PM
seems like a bunch of these cards could be improved upon. why are you playing {fellhide minotaur}?
no {bloodghast}+ {skullclamp}?
should add {black market}, {ashnod's altar}, and {cabal coffers}, {urborg, tomb of the yawgmoth} {nykthos, shrine to nyx} {crypt ghast} among others.

edit: why are you playing {traveler's amulet} in a mono colored deck? also sip of hemlock as a sorcery for 6 costs way too much. i would add {hero's downfall} and {devour flesh} instead. also seems like you have much more than enough of "return target creature from graveyard to hand".

I just used cards that I had in my possession