Redirecting slaughter games

Started by Moocow4u2, November 24, 2013, 07:13:31 PM

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Moocow4u2

Does redirecting count as countering a spell? For example, {wild ricochet}. Would that work against {slaughter games}

Giggle the Draco Genius

If you were playing in a multiplayer game this would be fantastic. In 1v1 though you can not with wild ricochet since your opponent controls it and They are not an eligible target for the redirect. They are for the copy though as you control that copy

Moocow4u2

Is there any way to defend against it in 1V1?

Kaleo42

Quote from: Moocow4u2 on November 24, 2013, 07:51:51 PM
Is there any way to defend against it in 1V1?
In standard you get {council of the absolute}, {thoughtseize} and other hand hate, and {reap intellect}. Thats about it.

Gorzo

Quote from: Moocow4u2 on November 24, 2013, 07:13:31 PM
Does redirecting count as countering a spell? For example, {wild ricochet}. Would that work against {slaughter games}

Keep in mind that while, yes, you can redirect which opponent of the caster gets targeted, you can't control what card gets named - that's chosen by the controller/caster, even if you {Swerve} it onto a different player. The copy from {Wild Ricochet} you would get to name your own card of choice, but the not the redirected one that your opponent controls

Giggle the Draco Genius

Isn't the card chosen on resolution? Unless you have to name the card to put it on the stack but I don't think you do

MementoMori

Yeah, but your opponent still controls it. So when it resolves, they can name a card that the new target might have.

MementoMori

The wording would be different if the card was chosen during casting. It would have to be worded like {Caller of the Hunt}, with the choice as an additional cost.

MementoMori

They're the same spell, so they would behave the same way. Your copy would resolve first, and you would name a card. Then the original spell, controlled by your opponent, would resolve, and they would name a card.