Grixis Group Depletion

Started by Drgnwr1, November 20, 2013, 02:44:56 PM

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Drgnwr1


Grixis Group Depletion

100 cards, 0 sideboard


1 {Nekusar, the Mindrazer}
1 {Vesuva}
1 {Urborg, Tomb of Yawgmoth}
1 {Academy Ruins}
4 {Swamp}
1 {Bloodstained Mire}
1 {Akoum Refuge}
1 {Steam Vents}
1 {Temple of the False God}
1 {Watery Grave}
2 {Mountain}
1 {Command Tower}
1 {Vivid Marsh}
1 {Evolving Wilds}
1 {Forgotten Cave}
1 {Bojuka Bog}
1 {Rakdos Carnarium}
1 {Blood Crypt}
1 {Lonely Sandbar}
1 {Swiftwater Cliffs}
1 {Reflecting Pool}
1 {Vivid Creek}
4 {Island}
1 {Bloodfell Caves}
1 {Opal Palace}
1 {Izzet Boilerworks}
1 {Rupture Spire}
1 {Dismal Backwater}
1 {Crumbling Necropolis}
1 {Crosis's Catacombs}
1 {Molten Slagheap}
1 {Polluted Delta}
1 {Barren Moor}
1 {Transguild Promenade}

40 lands


1 {Clever Impersonator}
1 {Niv-Mizzet, the Firemind}
1 {Erebos, God of the Dead}
1 {Psychosis Crawler}
1 {Charmbreaker Devils}
1 {Echo Mage}
1 {Galvanoth}
1 {Fate Unraveler}
1 {Jace's Archivist}

9 creatures


1 {Cruel Tutor}
1 {Black Sun's Zenith}
1 {Soul Manipulation}
1 {Wheel of Fortune}
1 {Starstorm}
1 {Otherworld Atlas}
1 {Sudden Spoiling}
1 {Price of Knowledge}
1 {Vision Skeins}
1 {Iron Star}
1 {Nevinyrral's Disk}
1 {Darksteel Ingot}
1 {Vampiric Tutor}
1 {Propaganda}
1 {Teferi's Puzzle Box}
1 {Prosperity}
1 {Crosis's Charm}
1 {Library of Leng}
1 {Underworld Dreams}
1 {Molten Disaster}
1 {Spiteful Visions}
1 {Font of Mythos}
1 {Memory Jar}
1 {Grave Betrayal}
1 {Armillary Sphere}
1 {Counterspell}
1 {Whispering Madness}
1 {Howl of the Horde}
1 {Molten Psyche}
1 {Ophidian Eye}
1 {Lightning Greaves}
1 {Forced Fruition}
1 {Mirari}
1 {Windfall}
1 {Incendiary Command}
1 {Jace Beleren}
1 {Cyclonic Rift}
1 {Reforge the Soul}
1 {Skyscribing}
1 {Fork}
1 {Sol Ring}
1 {Jokulhaups}
1 {Waste Not}
1 {Scroll Rack}
1 {Decree of Pain}
1 {Demonic Tutor}
1 {Rakdos Charm}
1 {Obliterate}
1 {Reverberate}
1 {Staff of Domination}

50 other spells


Sideboard

Notes:
Took the precon Mind Seize deck, made some changes to it and this is where I stand currently. The main strategy is to cause as much pain to opponents while forcing them too many cards and having them discard them. Also a sub theme of force sacrificing opponents creatures that manage to make it onto the field

Drgnwr1

Need to get my hands on  {Howling Mine} and  {Font of Mythos} for starters, and all the pinging damage,  {Exquisite Blood} wouldn't hurt

Drgnwr1

Added some new cards but still have some work to do.

xStrayKnightx


Jackson get out


Drgnwr1

 {Teferi's Puzzle Box} is already in there

socraticirony

Perhaps something like {Black Sun's Zenith} or {Chain Reaction} to replace {Infest}?

Also, {Forced Fruition} and {Otherworld Atlas} work well with your Nekusar's "draw = pain" ability.

FlickerYourOwnIdentity

If your pockets are lined with diamond studded gold, {Chains of Mestiphosles} (I know I messed that up)

Arzair

 {Phyresis}.  {Grafted Exoskeleton}.  {Tainted Strike}

Tech for nekusar - where one well timed spell can kill the entire table and leave you victorious.

Nekusar already becomes public enemy number 1 when active, so why not up the ante and really challenge the table :)

Since adding infect to my nek deck I can happily say that it is much more respected :)

Drgnwr1


Drgnwr1


Aladormax

Quote from: FlickerYourOwnIdentity on November 29, 2013, 11:34:27 PM
If your pockets are lined with diamond studded gold, {Chains of Mestiphosles} (I know I messed that up)
The local legacy circuit in my area has a few people with a play set. That card is pure evil incarnate.

Joshnoodles

You could add  {Trinket Mage} and  {Sensei's Divining Top}. The Mage also searches sol ring which is pretty big.

Drgnwr1

I enjoy playing this deck, but am looking at making it more competitive, what cards should I be looking at adding/removing to do so?

Drgnwr1

It's been awhile since I've done anything to this deck. Mostly due to a 6 month hiatus from MTG. Post khan's release this is how the deck stands now. What does the edh community think for some changes to this while still keeping along the same theme. The sacrifice subtheme can go if there becomes enough for the main engine of draw=pain.