How to deal with zur?

Started by Thetrufflehunter, November 13, 2013, 07:38:25 PM

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DYMongoose

{Multani's Decree} / {Tranquility} / {Back to Nature} / {Fracturing Gust}
{Serenity} if you don't need any enchantments or artifacts
Also: {Aura Barbs} and {Leonin Arbiter}

Thetrufflehunter

Quote from: DYMongoose on November 14, 2013, 01:02:07 PM
{Multani's Decree} / {Tranquility} / {Back to Nature} / {Fracturing Gust}
{Serenity} if you don't need any enchantments or artifacts
Also: {Aura Barbs} and {Leonin Arbiter}
Aura barbs! So perfect!

Anything to give hex proof?

DYMongoose

Quote from: Thetrufflehunter on November 14, 2013, 04:33:46 PM
Quote from: DYMongoose on November 14, 2013, 01:02:07 PM
{Multani's Decree} / {Tranquility} / {Back to Nature} / {Fracturing Gust}
{Serenity} if you don't need any enchantments or artifacts
Also: {Aura Barbs} and {Leonin Arbiter}
Aura barbs! So perfect!

Anything to give hex proof?

{Canopy Cover}
{Alpha Authority}
{Sheltering Word}

For Equipment, you've got {Swiftfoot Boots}, {Mask of Avacyn}, and sometimes {Champion's Helm}

Thetrufflehunter

Just realized the card I need: {asceticism}.

DYMongoose

Quote from: Thetrufflehunter on November 14, 2013, 05:54:02 PM
Just realized the card I need: {asceticism}.

Wow, I can't believe I missed that one...