GR Aggro

Started by imthelolrus, October 18, 2013, 07:41:49 PM

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imthelolrus

18 LANDS:
4  {Copperline Gorge}
2 {Arid Mesa}
4  {Misty Rainforest}
1  {Scalding Tarn}
4  {Stomping Ground}
1  {Mountain}
1 Forest
1  {Fire-Lit Thicket}

32 CREATURES
4 {Kird Ape}
4 {Vexing Devil}
4  {Experiment One}
4  {Goblin Guide}
4 {Scavenging Ooze}
4  {Tarmogoyf}
4  {Burning-Tree Emissary}
4  {Ghor-Clan Rampager}

10 OTHER SPELLS:
2 {Tarfire}
4  {Lightning Bolt}
3  {Dismember}
1 {Seal of Fire}

15 Sideboard:
3 {Blood moon}
3 {vines of vastwood}
3 {Pillar of Flames}
1 {Torpor Orb}
2 {Smash to smithereens}
2 {Tormod's Crypt}
1 {Back to Nature}

Grrrr, I love putting my oozes and goyfs to work. I'm still tinkering with the spells (might add 1 Rancor and 1 more Tarfire and - Searing blaze) It's a useless card against control and my meta has a good amount of Tron and UWx decks. I'd max Searing blaze if the meta was mostly creature based. Comments are welcome :) its a fun little deck.

Agrus Kos, Enforcer of Truth

I'm not so sure {Burning-Tree Emissary} is Modern-playable...

Agrus Kos, Enforcer of Truth

Quote from: Taysby on October 19, 2013, 07:51:12 PM
Let's see, turn one {goblin guide} attack for two.  Turn two, {burning tree emissary} into {scavenging ooze}.  I'd say its playable.

{scavenging ooze} and {tarmogoyf} in the same deck?  Are you crazy?  And I would say more thickets and fetches.
But is it worth the card disadvantage? The reason I think it isn't modern playable is because it is a normal 2/2 for {0} (after you make the {R/G}{R/G} investment and if you can use the {R}{G} that phase) but it faces the same problems {Ornithopter} and {Mnemnite} face, unless you have affinity, they are almost worthless.

abstractApathist

Quote from: Agrus Kos, Enforcer of Truth on October 19, 2013, 07:57:41 PM
Quote from: Taysby on October 19, 2013, 07:51:12 PM
Let's see, turn one {goblin guide} attack for two.  Turn two, {burning tree emissary} into {scavenging ooze}.  I'd say its playable.

{scavenging ooze} and {tarmogoyf} in the same deck?  Are you crazy?  And I would say more thickets and fetches.
But is it worth the card disadvantage? The reason I think it isn't modern playable is because it is a normal 2/2 for {0} (after you make the {R/G}{R/G} investment and if you can use the {R}{G} that phase) but it faces the same problems {Ornithopter} and {Mnemnite} face, unless you have affinity, they are almost worthless.
Yeah I'd only play 2 at most...

imthelolrus

It's not that burning tree is a "free" 2/2 but also that she enables me to have 3/4 attackers out on t2. This deck needs aggressive starts and she really helps with that.

Lots of these cards look terrible together but I haven't had a major issue. I prefer Scavenging Ooze over flinthoof boar, because more often it becomes a 4/4. I haven't had an issue with a weak goyf due to the ooze because I'm playing so many creatures and Dismembering theirs. (some games I don't even see a single ooze.)

18 lands is odly enough, I tried more and they were meh, 1 thicket I feel is right. It's a big problem if it's in an opening hand.

Moneekahh

Quote from: Agrus Kos, Enforcer of Truth on October 19, 2013, 07:24:19 PM
I'm not so sure {Burning-Tree Emissary} is Modern-playable...

Which card would you use in this slot that has a better advantage?

Agrus Kos, Enforcer of Truth

#6
Quote from: Moneekahh on October 20, 2013, 02:33:08 PM
Quote from: Agrus Kos, Enforcer of Truth on October 19, 2013, 07:24:19 PM
I'm not so sure {Burning-Tree Emissary} is Modern-playable...

Which card would you use in this slot that has a better advantage?
Of course this is just my opinion, you are the one who runs the deck so you probably know a lot more about it than I do but maybe put {Rancor} up to 4. Popular choices in Gruul Aggro are {Assault Strobe}, {Vexing Devil}, {Colossal Might}, {Strangleroot Geist}, {Molten Rain} and {Mutagenic Growth}. Another possibility is {Gladecover Scout}. I know its unconventional but its hexproof and is the perfect carrier of {Rancor}s.

Vampyvyrus

Burning tree is a good 2 drop. If your changing the creature base at all I'd say add 4 {vexing devils} in place of {experiment one}. Vexing is more useful if the game drags out a little longer then expected but still has great presence at the beginning of the game where experiment one is good at the begging you'll be upset when you draw him on turn 5 and up unless for some reason you've saved all your creatures.

imthelolrus

Well, good thing I picked up a playset today :) I'll try it out over the next few days and update with what I think

InfinitiveDivinity

#9
Have you considered {Rift Bolt}? I know a turn is eternity, but it's damn near {Lightning Bolt}, get's a little further than Tar and Blaze though. Also maybe {Figure of Destiny}? He might be too slow though, this deck shouldn't need a mana dump. Maybe replace {Fire-Lit Thicket} with a 1-of {Kessig Wolf Run}? Turn 1 they're going to be doing the same thing anyways, although colorless mana may be a concern for speed. Also, not sure if you see a lot of Soul Sisters but my meta has a couple, {Kavu Predator} as a 2 of in the side is a HOUSE! Really depends on the meta though. Just some ideas to toss around. I would say Fulminator but I think {Blood Moon} is doing way more work here. I like it!

InfinitiveDivinity

Actually, if you have any room in the board, Figure could be fun to bring in with {Blood Moon}.

imthelolrus

Quote from: InfinitiveDivinity on October 21, 2013, 02:41:08 PM
Have you considered {Rift Bolt}? I know a turn is eternity, but it's damn near {Lightning Bolt}, get's a little further than Tar and Blaze though. Also maybe {Figure of Destiny}? He might be too slow though, this deck shouldn't need a mana dump. Maybe replace {Fire-Lit Thicket} with a 1-of {Kessig Wolf Run}? Turn 1 they're going to be doing the same thing anyways, although colorless mana may be a concern for speed. Also, not sure if you see a lot of Soul Sisters but my meta has a couple, {Kavu Predator} as a 2 of in the side is a HOUSE! Really depends on the meta though. Just some ideas to toss around. I would say Fulminator but I think {Blood Moon} is doing way more work here. I like it!

Fulminator is expensiveeee lol, only reason I won't consider it. I thought about molten rain but sometimes I need to shut off multiple lands. Rift bolt is alright but Seal of Fire/Tarfire will help make a bigger goyf which can make all the difference and doesn't hold me back a turn.

Our meta has zero soul sisters but that is a smart card to consider if they do start appearing. There is a ton of control that I'm dropping the {Searing Blaze}. I've noticed it's way too inconsistent, which outweighs the powerful effect. Double red can be an issue sometimeS as well.

InfinitiveDivinity

Quote from: imthelolrus on October 21, 2013, 03:08:42 PM
Quote from: InfinitiveDivinity on October 21, 2013, 02:41:08 PM
Have you considered {Rift Bolt}? I know a turn is eternity, but it's damn near {Lightning Bolt}, get's a little further than Tar and Blaze though. Also maybe {Figure of Destiny}? He might be too slow though, this deck shouldn't need a mana dump. Maybe replace {Fire-Lit Thicket} with a 1-of {Kessig Wolf Run}? Turn 1 they're going to be doing the same thing anyways, although colorless mana may be a concern for speed. Also, not sure if you see a lot of Soul Sisters but my meta has a couple, {Kavu Predator} as a 2 of in the side is a HOUSE! Really depends on the meta though. Just some ideas to toss around. I would say Fulminator but I think {Blood Moon} is doing way more work here. I like it!

Fulminator is expensiveeee lol, only reason I won't consider it. I thought about molten rain but sometimes I need to shut off multiple lands. Rift bolt is alright but Seal of Fire/Tarfire will help make a bigger goyf which can make all the difference and doesn't hold me back a turn.

Our meta has zero soul sisters but that is a smart card to consider if they do start appearing. There is a ton of control that I'm dropping the {Searing Blaze}. I've noticed it's way too inconsistent, which outweighs the powerful effect. Double red can be an issue sometimeS as well.
That's true about the goyf pump. It pretty much makes up the 1 point difference in {Tarfire}. As for the Fulminators, I feel ya man! I need 2 more myself. Was lucky enough to pick one up before their most recent $10 jump.

imthelolrus

I only did a little play testing (been very busy w/school, work, etc) but so far I'm not sure I like Vexing Devil. this deck needs bodies more than burn spells, but it can apply pressure so I'll do more testing before I decide to cut it. (played against UW control so it was a pretty challenging matchup anyways).

Bman0121

Quote from: Agrus Kos, Enforcer of Truth on October 19, 2013, 07:24:19 PM
I'm not so sure {Burning-Tree Emissary} is Modern-playable...
You are completely wrong, go look at all the G/R aggro decks that have finished top 8 and win dailys they all play 4  {Burning-Tree Emissary} and if they are good enough to top 8 they are good enough for modern obviously