Play style of each two color combination

Started by Birdbrain, October 12, 2013, 06:01:46 PM

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Pirate John

Quote from: Birdbrain on October 13, 2013, 11:02:55 AM
Quote from: That_Guy on October 13, 2013, 09:52:57 AM
Quote from: Birdbrain on October 13, 2013, 09:45:08 AM
I wasn't looking for summarizations of the ten guilds of ravnica. How do you explain infect In green/black? That doesn't fit with what was said

How do you explain the sacrifice white/black deck in innistrad?
I think you need to stop thinking so much about this stuff all the time and enjoy the game.
no. Because there is a reason I'm asking this

Different blocks = different archetypical mechanics. Mentioned this earlier. My synopsis was based off of the RTR block

Birdbrain

Quote from: Pirate John on October 13, 2013, 11:54:48 AM
Quote from: Birdbrain on October 13, 2013, 11:02:55 AM
Quote from: That_Guy on October 13, 2013, 09:52:57 AM
Quote from: Birdbrain on October 13, 2013, 09:45:08 AM
I wasn't looking for summarizations of the ten guilds of ravnica. How do you explain infect In green/black? That doesn't fit with what was said

How do you explain the sacrifice white/black deck in innistrad?
I think you need to stop thinking so much about this stuff all the time and enjoy the game.
no. Because there is a reason I'm asking this

Different blocks = different archetypical mechanics. Mentioned this earlier. My synopsis was based off of the RTR block
but every two color combination has a general overall feel that permeates through out every set. Each color has its own identity and philosophy and together those make different play styles for every two color combinations...through every set. Even non-multicolored sets

Pirate John

Quote from: Birdbrain on October 13, 2013, 11:57:43 AM
Quote from: Pirate John on October 13, 2013, 11:54:48 AM
Quote from: Birdbrain on October 13, 2013, 11:02:55 AM
Quote from: That_Guy on October 13, 2013, 09:52:57 AM
Quote from: Birdbrain on October 13, 2013, 09:45:08 AM
I wasn't looking for summarizations of the ten guilds of ravnica. How do you explain infect In green/black? That doesn't fit with what was said

How do you explain the sacrifice white/black deck in innistrad?
I think you need to stop thinking so much about this stuff all the time and enjoy the game.
no. Because there is a reason I'm asking this

Different blocks = different archetypical mechanics. Mentioned this earlier. My synopsis was based off of the RTR block
but every two color combination has a general overall feel that permeates through out every set. Each color has its own identity and philosophy and together those make different play styles for every two color combinations...through every set. Even non-multicolored sets

Explain how Innistrad R/G werewolves are similar to RTR's R/G creatures. I think color combinations change ever so slightly with each rotation

Birdbrain

Quote from: Pirate John on October 13, 2013, 12:52:48 PM
Quote from: Birdbrain on October 13, 2013, 11:57:43 AM
Quote from: Pirate John on October 13, 2013, 11:54:48 AM
Quote from: Birdbrain on October 13, 2013, 11:02:55 AM
Quote from: That_Guy on October 13, 2013, 09:52:57 AM
Quote from: Birdbrain on October 13, 2013, 09:45:08 AM
I wasn't looking for summarizations of the ten guilds of ravnica. How do you explain infect In green/black? That doesn't fit with what was said

How do you explain the sacrifice white/black deck in innistrad?
I think you need to stop thinking so much about this stuff all the time and enjoy the game.
no. Because there is a reason I'm asking this

Different blocks = different archetypical mechanics. Mentioned this earlier. My synopsis was based off of the RTR block
but every two color combination has a general overall feel that permeates through out every set. Each color has its own identity and philosophy and together those make different play styles for every two color combinations...through every set. Even non-multicolored sets

Explain how Innistrad R/G werewolves are similar to RTR's R/G creatures. I think color combinations change ever so slightly with each rotation
both have aggressive midrange strategies. Both have problems when there plan A doesn't work. Both blow up obsticales so there creatures can safely smash the opponents face

Pirate John

Quote from: Pirate John on October 12, 2013, 08:15:29 PM
My personal take on the 2-color combinations:
...
Green/red: growth/ramp/burn (aggression)

So you agree? Same basic idea, just tweaked a little bit in a way that makes them completely the same yet completely different.

Birdbrain

Quote from: Pirate John on October 13, 2013, 01:41:53 PM
Quote from: Pirate John on October 12, 2013, 08:15:29 PM
My personal take on the 2-color combinations:
...
Green/red: growth/ramp/burn (aggression)

So you agree? Same basic idea, just tweaked a little bit in a way that makes them completely the same yet completely different.
not neccicarily, because there are some red/green strategies that throw down lots of aggressive two and three drops and don't need to ramp. There are some red/green strategies that don't use burn, but instead fight with undying creatures. Neither need growth either

Pirate John

Quote from: Birdbrain on October 13, 2013, 01:44:41 PM
Quote from: Pirate John on October 13, 2013, 01:41:53 PM
Quote from: Pirate John on October 12, 2013, 08:15:29 PM
My personal take on the 2-color combinations:
...
Green/red: growth/ramp/burn (aggression)

So you agree? Same basic idea, just tweaked a little bit in a way that makes them completely the same yet completely different.
not neccicarily, because there are some red/green strategies that throw down lots of aggressive two and three drops and don't need to ramp. There are some red/green strategies that don't use burn, but instead fight with undying creatures. Neither need growth either

You could say that of most blocks. Blocks have their own mechanics that allow for strategies outside of the 'conventional' style of play. Innovation & creative thinking does that.

Birdbrain

I think I know now the overall style of red/green

Pirate John

I think the one that changes the most is Green/Black. Innistrad, it was undying. RTR, it was scavage. New phy, it was infect.

I wanted to call Green/Black recyclers or resilient, but Infect is far from that.

Birdbrain

Quote from: Pirate John on October 13, 2013, 02:07:34 PM
I think the one that changes the most is Green/Black. Innistrad, it was undying. RTR, it was scavage. New phy, it was infect.

I wanted to call Green/Black recyclers or resilient, but Infect is far from that.
i can see a common theme between the three though

Pirate John

Quote from: Birdbrain on October 13, 2013, 02:13:26 PM
Quote from: Pirate John on October 13, 2013, 02:07:34 PM
I think the one that changes the most is Green/Black. Innistrad, it was undying. RTR, it was scavage. New phy, it was infect.

I wanted to call Green/Black recyclers or resilient, but Infect is far from that.
i can see a common theme between the three though

What's the theme? Infect is all aggressive. Undying is a defensive skill. Scavage is a mechanic to re-establish board prescence after wipes/killspells.

Birdbrain

Quote from: Pirate John on October 13, 2013, 02:19:43 PM
Quote from: Birdbrain on October 13, 2013, 02:13:26 PM
Quote from: Pirate John on October 13, 2013, 02:07:34 PM
I think the one that changes the most is Green/Black. Innistrad, it was undying. RTR, it was scavage. New phy, it was infect.

I wanted to call Green/Black recyclers or resilient, but Infect is far from that.
i can see a common theme between the three though

What's the theme? Infect is all aggressive. Undying is a defensive skill. Scavage is a mechanic to re-establish board prescence after wipes/killspells.
it makes the most of its resources. The golgari reusing all its things. Undying squeezes the most it can out of its creatures. Infect makes the most of its creatures power

Pirate John

Guess that's a different way to think about infect. Guess I shall stick to Recyclers/Re-users until I find a better name

iTzTowelie404


Birdbrain

Quote from: iTzTowelie404 on October 14, 2013, 01:23:42 AM
IMO who cares.
anyone who wants to make a competitive or extremely creative or innovative deck