Reactor wins

Started by Destore117, October 09, 2013, 12:05:11 AM

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Destore117

Was wondering if anyone actually uses the card {Darksteel Reactor} and if so
Well. How
20 turns seems like quite a long time.

MuggyWuggy

Proliferate or other items that increase counters

Destore117

So something like  {Clockspinning}?
Are there any other cards that have that effect of placing more of a counter on a card (that aren't creatures)

Falcon182


Destore117

It'd be cool to see a deck with all the "Win the game" or "opponent lose the game" cards in it.

DylanW18

{Vorel of the Hull Clade}

DylanW18

T1 Mana Dork
T2 {Vorel of the Hull Clade}
T3 Reactor Man
T4 (1 Counter), double it to 2
T5 (3 Counters), double it to 6
T6 (7 Counters), double it to 14
T7 (15 Counters), double it to 30

Destore117

Found a few cards that work just as well ^-^
{Coretapper}
{Energy Chamber}

Birdbrain

{paradox haze} + {vorel of the hull clade}

Birdbrain

#9
Just to clarify, you get two counters each turn, than double the counters with vorel

Edit: you'd reach twenty counters in three turns

DylanW18


Steerpike

 {Power Conduit} if anything else you have in play has counters

Destore117

Quote from: Steerpike on October 09, 2013, 06:05:01 PM
{Power Conduit} if anything else you have in play has counters
Add an  {Energy Chamber} and I think you've got it

Wally

Do a card search for the text "proliferate"

Rass

Another win con in a fog deck