Selesnya Hexproof Auras

Started by Agrus Kos, Enforcer of Truth, September 29, 2013, 04:24:57 PM

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Mattao19

My mb is very similar but I run 4 ordeals 2 Nylea 2 Heliod instead of some of your creatures anyways, my sb is:

4x {Beckon Apparition} (BEST SB CARD EVER!!!) great vs a few decks obviously Dimir/Esper sac spells but also against the mirror who can't deal well with flyers so I've actually just pumped up my spirit ftw lol
2x Pacifism for pesky creatures/Gods
2x {Celestial Flare} also mirror/creature decks
2x Sphere of Safety (for fun lol)
2x {Pithing Needle} bc I hate AEtherlings!!!
3x {Gods Willing} for when my Fleecemane can't become monstrous and need protection

Agrus Kos, Enforcer of Truth

Hey guys, need some help. I don't like the way it runs and I want to make my deck more enchantments and less small creatures.

I was thinking
-3x {Experiment One}
-1x {Fiendslayer Paladin}

...and...
+4 Auras

What should I add?
I was thinking maybe {Feral Invocation}, {Forced Adaptation}, {Ordeal of Heliod}, {Holy Mantle}, or {Gift of Orzhova}.

Thetrufflehunter

I'd stay away from forced adaptation. Gift of orzhova is good, but too mana intensive to run multiples (you could possibly pull off 2). I'd go

+3x feral invocation
+1x gift of orzhova

Anoobass

I actually think forced adaption would be better.  Having played against you, would help you when you get stuck late game, your creature still gets stronger.  1 cost is easy to do and doesn't sac like ordeals.  Up to you but maybe worth a shot.

Agrus Kos, Enforcer of Truth

Quote from: Anoobass on October 03, 2013, 02:49:52 AM
I actually think forced adaption would be better.  Having played against you, would help you when you get stuck late game, your creature still gets stronger.  1 cost is easy to do and doesn't sac like ordeals.  Up to you but maybe worth a shot.
^^^Exactly what I was thinking. Throw {Forced Adaptation} onto a {Fleecemane Lion} and swing for a lot.

Flashley_ska

#20
How about {Heliod, God of the Sun}? Heliod's stil an enchantment and gives vigilance while making you able to pump enchantment creatures out if you stall in mid to late game (good with ethereal armour!)
I'm not sure about the troll hides either, regen is decent enough, but with so much hexproof you're mainly using it to patch up unfavourable combats or save a single creature from board wipe - not the best use of it IMHO. Giving first strike (as you do with {Ethereal Armor}) or better still {Holy Mantle}'s protection from creatures serve similar purposes in combat, and board wipe protection can be sided with colour protection or indestructibility for all your creatures with the right instants.

Agrus Kos, Enforcer of Truth

#21
Quote from: Flashley_ska on October 03, 2013, 07:53:04 AM
How about {Heliod, God of the Sun}? Heliod's stil an enchantment and gives vigilance while making you able to pump enchantment creatures out if you stall in mid to late game (good with ethereal armour!)
I'm not sure about the troll hides either, regen is decent enough, but with so much hexproof you're mainly using it to patch up unfavourable combats or save a single creature from board wipe - not the best use of it IMHO. Giving first strike (as you do with {Ethereal Armor}) or better still {Holy Mantle}'s protection from creatures serve similar purposes in combat, and board wipe protection can be sided with colour protection or indestructibility for all your creatures with the right instants.
Thanks a lot! You bring up a lot of good points. I have been wanting to give stuff vigilance but didn't find any good Auras, I didn't even think of the Gods. {Heliod, God of the Sun} is perfect for the deck, when I get some I will probably make it a two of in the deck. {Trollhide} was to prevent board wipes (because Azorius, Esper and 'Murica Control, which are really popular, almost always run {Supreme Verdict}) but the slot would be better served by another aura. I am now thinking:

-3x {Experiment One}
-1x {Fiendslayer Paladin}
-4x {Trollhide}

+4x {Feral Invocation}
+2x {Heliod, God of the Sun} (although I will have to fill the spot with something else until I get them, probably {Holy Mantle} or {Gift of Orzhova})
+2x {Ordeal of Heliod} or {Forced Adaptation}

iTzTowelie404

Quote from: Thetrufflehunter on October 02, 2013, 10:59:29 PM
I'd stay away from forced adaptation. Gift of orzhova is good, but too mana intensive to run multiples (you could possibly pull off 2). I'd go

+3x feral invocation
+1x gift of orzhova

Do explain how mana intensity changes the amout that you could play?

Agrus Kos, Enforcer of Truth

Quote from: iTzTowelie404 on October 03, 2013, 04:47:03 PM
Quote from: Thetrufflehunter on October 02, 2013, 10:59:29 PM
I'd stay away from forced adaptation. Gift of orzhova is good, but too mana intensive to run multiples (you could possibly pull off 2). I'd go

+3x feral invocation
+1x gift of orzhova

Do explain how mana intensity changes the amout that you could play?
I wondered that too. You would think a two color deck with 22 lands, 4 of the duals and 4 {Sylvan Caryatid}s wouldn't really run into many mana problems...

Thetrufflehunter

Quote from: iTzTowelie404 on October 03, 2013, 04:47:03 PM
Quote from: Thetrufflehunter on October 02, 2013, 10:59:29 PM
I'd stay away from forced adaptation. Gift of orzhova is good, but too mana intensive to run multiples (you could possibly pull off 2). I'd go
I'm just saying t3 gift isn't possible, and t4 you need a sylvan caryatid or 3 white mana. You know what, I'll just leave...
+3x feral invocation
+1x gift of orzhova

Do explain how mana intensity changes the amout that you could play?

iTzTowelie404

Quote from: Thetrufflehunter on October 03, 2013, 04:57:32 PM
Quote from: iTzTowelie404 on October 03, 2013, 04:47:03 PM
Quote from: Thetrufflehunter on October 02, 2013, 10:59:29 PM
I'd stay away from forced adaptation. Gift of orzhova is good, but too mana intensive to run multiples (you could possibly pull off 2). I'd go
I'm just saying t3 gift isn't possible, and t4 you need a sylvan caryatid or 3 white mana. You know what, I'll just leave...
+3x feral invocation
+1x gift of orzhova

Do explain how mana intensity changes the amout that you could play?

How in the world is T3 Gift not possible!!!!!????

Thetrufflehunter

Quote from: iTzTowelie404 on October 03, 2013, 05:00:10 PM
Quote from: Thetrufflehunter on October 03, 2013, 04:57:32 PM
Quote from: iTzTowelie404 on October 03, 2013, 04:47:03 PM
Quote from: Thetrufflehunter on October 02, 2013, 10:59:29 PM
I'd stay away from forced adaptation. Gift of orzhova is good, but too mana intensive to run multiples (you could possibly pull off 2). I'd go
I'm just saying t3 gift isn't possible, and t4 you need a sylvan caryatid or 3 white mana. You know what, I'll just leave...
+3x feral invocation
+1x gift of orzhova

Do explain how mana intensity changes the amout that you could play?

How in the world is T3 Gift not possible!!!!!????
I thought gift was triple white... My bad.

Flashley_ska

Mana intensive refers to your curve, if you have too may high drop cards, you're more likely to have one or more in your starting hand, regardless of what they are.
I'd still pick the mantle over pump enchantments (forced adaptation, ordeals) though, as a 10/10 without it can still be easily chump blocked, or blocked by an indestructible god. With the mantle you just waltz on past every time, or you can use it to block the opponent's nasties (both if you have heliod!)

iTzTowelie404

Quote from: Thetrufflehunter on October 03, 2013, 05:03:21 PM
Quote from: iTzTowelie404 on October 03, 2013, 05:00:10 PM
Quote from: Thetrufflehunter on October 03, 2013, 04:57:32 PM
Quote from: iTzTowelie404 on October 03, 2013, 04:47:03 PM
Quote from: Thetrufflehunter on October 02, 2013, 10:59:29 PM
I'd stay away from forced adaptation. Gift of orzhova is good, but too mana intensive to run multiples (you could possibly pull off 2). I'd go
I'm just saying t3 gift isn't possible, and t4 you need a sylvan caryatid or 3 white mana. You know what, I'll just leave...
+3x feral invocation
+1x gift of orzhova

Do explain how mana intensity changes the amout that you could play?

How in the world is T3 Gift not possible!!!!!????
I thought gift was triple white... My bad.

FYI, even if it was triple white, it would still be castable on turn three very often in this deck

Agrus Kos, Enforcer of Truth

Quote from: iTzTowelie404 on October 03, 2013, 05:10:26 PM
Quote from: Thetrufflehunter on October 03, 2013, 05:03:21 PM
Quote from: iTzTowelie404 on October 03, 2013, 05:00:10 PM
Quote from: Thetrufflehunter on October 03, 2013, 04:57:32 PM
Quote from: iTzTowelie404 on October 03, 2013, 04:47:03 PM
Quote from: Thetrufflehunter on October 02, 2013, 10:59:29 PM
I'd stay away from forced adaptation. Gift of orzhova is good, but too mana intensive to run multiples (you could possibly pull off 2). I'd go
I'm just saying t3 gift isn't possible, and t4 you need a sylvan caryatid or 3 white mana. You know what, I'll just leave...
+3x feral invocation
+1x gift of orzhova

Do explain how mana intensity changes the amout that you could play?

How in the world is T3 Gift not possible!!!!!????
I thought gift was triple white... My bad.

FYI, even if it was triple white, it would still be castable on turn three very often in this deck
It's alright, he misread it and he is right, if it was triple white I probably wouldn't consider it because usually I wouldn't get it out until turn 4 or 5.