Ashiok Esper Control

Started by iTzTowelie404, September 25, 2013, 07:11:15 PM

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iTzTowelie404

Esper Control

75 cards, 15 sideboard


1 {Island}
2 {Plains}
4 {Watery Grave}
4 {Temple of Silence}
4 {Temple of Deceit}
4 {Godless Shrine}
2 {Swamp}
4 {Hallowed Fountain}

25 lands


2 {Blind Obedience}
1 {Elspeth, Sun's Champion}
1 {Mind Grind}
4 {Supreme Verdict}
4 {Azorius Charm}
2 {Jace, Architect of Thought}
2 {Far // Away}
3 {Sphinx's Revelation}
4 {Ashiok, Nightmare Weaver}
4 {Hero's Downfall}
2 {Detention Sphere}
2 {Jace, Memory Adept}
2 {Merciless Eviction}
2 {Warped Physique}

35 other spells


Sideboard

1 {Blind Obedience}
2 {Obzedat, Ghost Council}
3 {Negate}
1 {Merciless Eviction}
2 {Rest in Peace}
2 {Blood Baron of Vizkopa}
1 {Far // Away}
2 {Doom Blade}
1 {Planar Cleansing}

15 sideboard cards



Notes:
Win con is mill, then when they side in Planeswalker hate I side in {Obzedat, Ghost Council} and/or {Blood Baron of Viskopa}.  I just loved the new {Ashiok, Nightmare Weaver} so much that a deck had to be built with him as the main win con.  Him and Jace, of course.

iTzTowelie404


Pirate John

Tad too much variance for my taste.
And creatures can't hurt

Coffee Vampire

Interesting take on esper. I like the planeswalker theme. One suggestion I can offer is to take the {Council of the Absolute} out of your sideboard. It doesn't do enough to warrent play, imho. I would add {Dispel}s to your sideboard. It is going to be one of the most powerful counterspells post-board in the control mirror. It will come down to who was more dispels when someone tries to resolve the game ending bomb. Don't be the guy with the fewest!

iTzTowelie404

Quote from: Coffee Vampire on September 25, 2013, 09:44:05 PM
Interesting take on esper. I like the planeswalker theme. One suggestion I can offer is to take the {Council of the Absolute} out of your sideboard. It doesn't do enough to warrent play, imho. I would add {Dispel}s to your sideboard. It is going to be one of the most powerful counterspells post-board in the control mirror. It will come down to who was more dispels when someone tries to resolve the game ending bomb. Don't be the guy with the fewest!

I actually meant to have a 3rd copy of {Blind Obedience} and then one more slot open.

iTzTowelie404

Quote from: Pirate John on September 25, 2013, 09:43:33 PM
Tad too much variance for my taste.
And creatures can't hurt

I am playing no creatures for a reason, I have them in the sideboard.   Explain this "variance".

JordanCirk

I think what pirates trying to say is he feels this deck is going in too many directions. Like elspeth is a great card to put the beats down, but cards like memory adapt and mind grind are trying to make the deck go in a different direction, like you're trying to control, boardwipe/spot-removal, resolve planes walkers, counter spells, AND mill your opponent? It just seems too randomized.

iTzTowelie404

#7
Quote from: JordanCirk on September 25, 2013, 11:42:21 PM
I think what pirates trying to say is he feels this deck is going in too many directions. Like elspeth is a great card to put the beats down, but cards like memory adapt and mind grind are trying to make the deck go in a different direction, like you're trying to control, boardwipe/spot-removal, resolve planes walkers, counter spells, AND mill your opponent? It just seems too randomized.

I have no counters, of course I am trying to board wipe (that is control), and the win con is mill.  Elspeth is an alternate win con.  I really don't get what you are getting at.  You expanded two ideas (control and mill, which go together hand and hand) and made them five sub-ideas, one of which I am not even using.

Am I meant to take out my control elements and add {Traumatize} and {Tome Scour}?  That brings this deck from competitive to casual in an instant.  It is hard control with planes walkers as a wincon.  I could potentially see taking out Elspeth and Gideon for more control but I think that would make the deck far less lethal in terms of actually winning.

{Mind Grind} is a one of because it is a finisher.  I only want to draw it in games that go on an excessive amount of time and we are at a total stall.  If I lose all my Ashiok and Jace, I cannot mill them any other way than {Mind Grind}.  On the other hand, if the game goes that long so that I have lost my Walkers, then {Mind Grind} for 8 will win the game.

Also, I added {Planar Cleansing} to the sideboard against those decks that just do everything.  Not trying to be hostile, btw, just explaining the deck if it wasn't evident in the beginning.

Pirate John

Variance = many types of cards. Less variance makes a deck more consistent and therefore more competitive. Competitive deck 101

iTzTowelie404

Quote from: Pirate John on September 26, 2013, 03:55:11 AM
Variance = many types of cards. Less variance makes a deck more consistent and therefore more competitive. Competitive deck 101

But I don't see the variance I have here.  I have answers to cards my opponents play and then planeswalkers to win me the game.

Estel2931

More or less what he is getting at is that since there is such a variance in card types, it wont be able to draw what you need to when the time comes. Having multiple ways to win isnt bad, but you have to be careful that you dont over do it.

iTzTowelie404

Quote from: Estel2931 on September 26, 2013, 08:15:40 AM
More or less what he is getting at is that since there is such a variance in card types, it wont be able to draw what you need to when the time comes. Having multiple ways to win isnt bad, but you have to be careful that you dont over do it.

I don't feel I'm overdoing it, but if you guys think differently I'm open to suggestions.

iTzTowelie404

Quote from: iTzTowelie404 on September 26, 2013, 08:29:20 AM
Quote from: Estel2931 on September 26, 2013, 08:15:40 AM
More or less what he is getting at is that since there is such a variance in card types, it wont be able to draw what you need to when the time comes. Having multiple ways to win isnt bad, but you have to be careful that you dont over do it.

I don't feel I'm overdoing it, but if you guys think differently I'm open to suggestions.

Bump, card suggestions or amounts of each card are welcome

Byerley121

For control decks an optimal game, one where you don't get run over on turn 4, you will see 1/3 to 1/2 or even more of your deck. It is very likely that you will see those finishers, having elspeth, mind grind, or other finishers in your hand befor they can be active give you less opportunities to answer your opposites threats. Optimally esper control needs to stabilize and they lay beats with a finisher. 4-6 finishers are a great number, planeswalkers should be limited to 4-5 main deck because by themselves they do not effectively counter threats of the format, rather they put pressure on your opponite. I think increasing spot removal and lowering board wipes to 3-4 will work out for this deck. 3-4 counters are almost nescary to any control statigy, the best being dissolve and syncopate, as of right now.

iTzTowelie404

Quote from: Byerley121 on September 26, 2013, 03:55:27 PM
For control decks an optimal game, one where you don't get run over on turn 4, you will see 1/3 to 1/2 or even more of your deck. It is very likely that you will see those finishers, having elspeth, mind grind, or other finishers in your hand befor they can be active give you less opportunities to answer your opposites threats. Optimally esper control needs to stabilize and they lay beats with a finisher. 4-6 finishers are a great number, planeswalkers should be limited to 4-5 main deck because by themselves they do not effectively counter threats of the format, rather they put pressure on your opponite. I think increasing spot removal and lowering board wipes to 3-4 will work out for this deck. 3-4 counters are almost nescary to any control statigy, the best being dissolve and syncopate, as of right now.

What would you recommend, specifically?  Jace is my draw power for now, best draw in standard ATM and takes place of {Think Twice}.  Should I take out Elspeth?  Gideon?  Would like to hear further.