Young Pyromancer Combo

Started by Agrajagzz9, July 25, 2013, 11:12:42 PM

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Agrajagzz9


Young Pyromancer Combo

60 cards, 0 sideboard


3 {Breeding Pool}
3 {Hinterland Harbor}
3 {Sulfur Falls}
1 {Island}
4 {Stomping Ground}
4 {Rootbound Crag}
4 {Steam Vents}
1 {Mountain}

23 lands


4 {Burning-Tree Emissary}
4 {Young Pyromancer}
4 {Goblin Electromancer}

12 creatures


2 {Past in Flames}
4 {Battle Hymn}
4 {Beck // Call}
4 {Krenko's Command}
3 {Burn at the Stake}
4 {Thought Scour}
4 {Think Twice}

25 other spells


Sideboard

FlickerYourOwnIdentity

Might I ask what the combo was?

EvACiDe


Rigeld

Create lots of tokens, Burn at the Stake.

SoshiGanrou

I've seen this deck be just a red white deck and it works very well. Throw in intangible virtue and swing with tokens.

Kaleo42

I recommend more red draw. {battle hymn} and {infernal plunge} can fuel a full deck draw via beck or {reforge the soul}. Also from playing this archetype a lot over the last year I will say you only need two wincon cards. Im using a {massive raid} and a {barrage of expendables} right now.

Agrajagzz9

The way it works is you play spells which draw adds or generate mana ad that makes young pyromancer tokens that triggers beck and you draw more cards. Play more cantrips get more dudes and then battle hymn for all the dudes in play get a dude draw a card and burn at the steak for 21

iMEAN U MAD

This is just a poor attempt at the usual burn at the stake deck. Add 4  {Augur of Bolas} 4  {Lingering Souls} 4  {Faithless Looting} I run 3-4  {Bonfire of the Damned} instead of  {Reforge the Soul} but that's debatable. U only need 2  {Burn at the Stake} and 3  {Past in Flames}. I also run 2  {Izzet Charm} 4  {Young Pyromancer} . Take out ur think twice and thought scour, no reason for them with augur and faithless looting. Also beckon // call , no need

iMEAN U MAD

Also burning tree is somewhat unnecessary

Leevai420

I see what your going for here and I like it.

On what turn are you usually able to go off?

iMEAN U MAD

With the addition of young pyromancer it's become insanely fast. It's usually turn 5 or 6, but only because allot of times I miracle a bonfire and use one turn to clear the opponents board.

iMEAN U MAD

Also  {Curse of Echoes} is highly recommended against control decks. But that's why I run  {Izzet Charm}. Just in case I go off and get countered. Also in a pinch it can be used as the same thing as  {Faithless Looting}. If u have an  {Goblin Electromancer} and  {Faithless Looting} in ur opening hand with a couple lands, u can go off turn 4 with a little luck. I tried running  {Infernal Plunge} and it just doesn't work... Gums up the deck too much. 4  {Battle Hymn} is plenty, just get as much as in ur graveyard as possible.

iMEAN U MAD

Take out anything green in your deck. Red / white and splash blue