M14 event deck

Started by Rasser, July 24, 2013, 08:08:28 PM

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Agrus Kos, Enforcer of Truth

It looks pretty good and it has quite a few solid cards in it.

Birdbrain

I want to buy one for the shock's

prayos

Am I really the only one who thinks this one is crap?

rarehuntertay

Quote from: prayos on July 25, 2013, 05:35:47 PM
Am I really the only one who thinks this one is crap?
I don't really like it either

Kaleo42

Quote from: prayos on July 25, 2013, 05:35:47 PM
Am I really the only one who thinks this one is crap?
Nope, I agree. Possibly the weakest on yet both in value and in power.

Agrus Kos, Enforcer of Truth

I don't know what everyone is complaining about (and I am sure many of you have real concerns that I just haven't noticed with the deck yet) but to me it seems with some minor tweaking it has the potential to be a solid aggro deck but it also gives you options into a mid to late game scenario.

Silent1236

Wow, talk about a worthless event deck. I was honestly looking through fully expecting {Scavenging Ooze} or {Mutavault} or something.  Usually the event decks really surprise me with things like that.

Rass


Agrus Kos, Enforcer of Truth

NO. {Mutavault} is too good in sliver decks for them to make it that available and {Scavenging Ooze} is already in the Duels 2014 Android promo pack so they wouldn't put it in another thing because that would make it too common to be a rare. I would have appreciated a sliver event deck but I won't complain too much about a R/G aggro.

All-Mana Mania

I would rather see slivers honestly. We have intro decks for the regular decks. Event decks are supposed to be more detailed. Tokens, humans, and many more. This was a mess up from wizards

rarehuntertay

IMO, all the decks for M14 aren't worth it...

Birdbrain

With {ruric thar, the unbowed} and a few other cards, it could be a decent deck. Though it needs ruric thar

Birdbrain

Certainly doesnt look like a traditional aggro deck. Most get in there early and try to kill the opponent as soon as possible. I think this one stalls the opponent until they can get a huge amount of damage in. Keeping the opponent at bay while they do so

Birdbrain

Ok. I thought about it, and I think I know how to use it correctly.

Early turns: keep creatures off the table while you build up your resources. If you have to, even go so far as to not play creatures

Mid-turns: start playing your early attackers 2 at a time and get in damage were you can. Be sure to leave mana open for removal

After that, get your guys through and swing for massive damage from your attackers