Kalonian Fight Club

Started by Narsil26, July 22, 2013, 09:45:14 AM

Previous topic - Next topic

Narsil26

Kalonian Fight Club

75 cards, 15 sideboard


24 {Forest}

24 lands


4 {Ulvenwald Tracker}
2 {Craterhoof Behemoth}
4 {Arbor Elf}
4 {Elvish Mystic}
4 {Scavenging Ooze}
4 {Predator Ooze}
4 {Kalonian Hydra}
4 {Nightshade Peddler}
2 {Thragtusk}

32 creatures


2 {Primeval Bounty}
2 {Garruk, Caller of Beasts}

4 other spells


Sideboard

2 {Glaring Spotlight}
2 {Savage Summoning}
2 {Tree of Redemption}
4 {Fog}
3 {Bioshift}
2 {Witchstalker}

15 sideboard cards



Narsil26

Not sure where to go with this.  Help!

scarsabrex

Here's a question, how often do you draw the cards you want?

And another one, are there any cards you draw that never seem to be good in any situation?

Narsil26

Actually I just got top four with it at my local shops Monday night magic. So it's pretty awesome on drawing

Narsil26

I did take the whichatalkers out and threw them in sideboard and put in / thragtusks

Pirate John

Not enough of the fight mechanic to be called fight club. If money is no object, splash red for domri rade, pit fight, burning tree / flint hoof along with your other favorite red-green cards.

Predatory ooze is a bad card in general. And your M14 ooze is fairly useless without any self-milling.

Pirate John

I suggest working on your side as well. Fog has no place in an aggro deck. If you're using it to stall off fliers, you're obviously losing the game already.

Narsil26

I'm not splashing red. And all the cards you are saying Arnt good here have won me many games.   And fog was just a last min sideboard place holder

Pirate John

Domri rade is one of the best cards in standard right now. He's draw power you can

Pirate John

can play on turn 2/3. Why the scavenging ooze though? In this deck, it seems like it'll just exile your mana dorks.

Narsil26

It's mainly used as a 2/2 for 2. It's also a graveyard wall against my opponents. But it's helpful wel removal kills something I use it to get bigger its helpful. Also if I'm about to attack with kalonian hydra and scavenging ooze I can boost scavenging ooze last min a lot

Mike_garzone

Quote from: Pirate John on July 23, 2013, 02:31:13 PM
Not enough of the fight mechanic to be called fight club. If money is no object, splash red for domri rade, pit fight, burning tree / flint hoof along with your other favorite red-green cards.

Predatory ooze is a bad card in general. And your M14 ooze is fairly useless without any self-milling.

Say what?! {predator ooze} is a beast!

Narsil26

Quote from: Mike_garzone on July 23, 2013, 03:18:53 PM
Quote from: Pirate John on July 23, 2013, 02:31:13 PM
Not enough of the fight mechanic to be called fight club. If money is no object, splash red for domri rade, pit fight, burning tree / flint hoof along with your other favorite red-green cards.

Predatory ooze is a bad card in general. And your M14 ooze is fairly useless without any self-milling.

Say what?! {predator ooze} is a beast!

Right!?

Pirate John

Savaging ooze's buffing is limited by the number of creatures in graveyards. Unless you run mulch or your opponent is playing reanimator, the ooze will stay fairly small. I'll admit the 2/2 for 2 is nice tho.

I'd move predatory ooze to the side. It's fairly slow. It's biggest advantage is its rarely removed from the field. Nearly impossible for red to deal with.

Garruk Prime Speaker for drawpower? Your deck list seems like it would run into mana-dork/dead draw pockets

Narsil26

It never does and predator ooze is a main card in the deck especially for the fighting aspect