Black/Blue Mind Blast

Started by Fenster, March 06, 2012, 04:18:22 PM

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Fenster


Black/Blue Mind Blast

0 cards, 0 sideboard


6 {Swamp}
8 {Island}
4 {Drowned Catacomb}
4 {Jwar Isle Refuge}
2 {Creeping Tar Pit}

24 lands


2 {Mindshrieker}
1 {Nemesis of Reason}
1 {Circu, Dimir Lobotomist}
3 {Dimir Guildmage}
4 {Undead Alchemist}
4 {Lich Lord of Unx}

15 creatures


1 {Psychic Drain}
2 {Memory Plunder}
4 {Training Grounds}
3 {Countersquall}
3 {Thought Scour}
2 {Dire Undercurrents}
3 {Glimpse the Unthinkable}
3 {Mind Funeral}

21 other spells


Sideboard

Notes:
Black blue discard/mill/zombie critter deck. No heart strategy just meant as a fun "weird" black blue deck with some oddeties thrown in. Any opinions? :)    These are the dual lands i have right now. As time goes by ill try to aquire some drowned catacombs. Edited: Read posts below.

Superkurd13

Looks really cool, I think ima build it on cickatrice to see how fun it is to play

Spikepit


Fenster

Quote from: Spikepit on March 07, 2012, 01:56:36 AM
{Szadek, Lord of Secrets}?

I know hes really good..... But. I... I cant have steven segal in my deck. I just cant.

Spikepit

Quote from: Fenster on March 07, 2012, 02:13:23 AM
Quote from: Spikepit on March 07, 2012, 01:56:36 AM
{Szadek, Lord of Secrets}?

I know hes really good..... But. I... I cant have steven segal in my deck. I just cant.
That's fair enough.

BlackJester

Quote from: Fenster on March 07, 2012, 02:13:23 AM
Quote from: Spikepit on March 07, 2012, 01:56:36 AM
{Szadek, Lord of Secrets}?

I know hes really good..... But. I... I cant have steven segal in my deck. I just cant.

AHHAHAHAHAHAHAHAHA  ROFLCOPTER!!

Fenster

Quote from: BlackJester on March 07, 2012, 11:15:33 AM
Quote from: Fenster on March 07, 2012, 02:13:23 AM
Quote from: Spikepit on March 07, 2012, 01:56:36 AM
{Szadek, Lord of Secrets}?

I know hes really good..... But. I... I cant have steven segal in my deck. I just cant.

AHHAHAHAHAHAHAHAHA  ROFLCOPTER!!

Well would you put him in?!

Fenster

Took out azure and onyx mage because they felt redundant and added mindshriekers since they have flying and also utilizes training grounds better than said mages.

cltrn81

Quote from: Fenster on March 08, 2012, 05:17:59 AM
Took out azure and onyx mage because they felt redundant and added mindshriekers since they have flying and also utilizes training grounds better than said mages.

You only have 5 creatures that benefit from the 4 traing grounds.....if I counted correctly.  That is almost a 1/6th of your deck dedicated to little benefit IMO.  Those 9 card slots could be put to better use IMHO.  It only amounts to a free mill of 1 card for the shrieker

Fenster

Quote from: cltrn81 on March 08, 2012, 04:14:39 PM
Quote from: Fenster on March 08, 2012, 05:17:59 AM
Took out azure and onyx mage because they felt redundant and added mindshriekers since they have flying and also utilizes training grounds better than said mages.

You only have 5 creatures that benefit from the 4 traing grounds.....if I counted correctly.  That is almost a 1/6th of your deck dedicated to little benefit IMO.  Those 9 card slots could be put to better use IMHO.  It only amounts to a free mill of 1 card for the shrieker
Shrieker becomes a pay x to mill x  as well as giving it bonus power. The guildmages gets {U} draw a cards {B} Target player discards a card. I found it a fun combo.
Id like to add some more cards  to increase potency of those grounds but still they suffice for now and i havent really found anything id like to use them with anyways. 

Superkurd13

Ya Steven segal is good and all but the cmc is too high he'll get removed real fast

Fenster

Ok so im thinking about actually buying the cards i need for this and i want to know if there are pointers and tips that doesnt change too much?

cltrn81

I have 4 chinese foil {Lich lord of unx} if ur interested.