Izzet Aggro

Started by Jherrick, July 14, 2013, 11:52:20 PM

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Jherrick


Izzet Aggro

75 cards, 15 sideboard


7 {Island}
4 {Sulfur Falls}
7 {Mountain}
4 {Steam Vents}

22 lands


3 {Delver of Secrets}
3 {Augur of Bolas}
3 {Young Pyromancer}
2 {Guttersnipe}

11 creatures


3 {Dissipate}
2 {Redirect}
2 {Pyromancer's Gauntlet}
1 {Ral Zarek}
2 {Runechanter's Pike}
2 {Izzet Charm}
3 {Turn // Burn}
2 {Searing Spear}
2 {Thought Scour}
3 {Think Twice}
2 {Syncopate}
1 {Chandra, Pyromaster}
2 {Reverberate}

27 other spells


Sideboard

1 {Dissipate}
2 {Mizzium Mortars}
3 {Skullcrack}
2 {Ash Zealot}
1 {Delver of Secrets}
2 {Counterflux}
2 {Niv-Mizzet, Dracogenius}
2 {Cyclonic Rift}

15 sideboard cards



Notes:
Looking for more ways to make this deck even faster. I have a consistent win basis against most decks I come across.

FlickerYourOwnIdentity

You usually want at least 4 one drops in an aggro deck.  It makes it so you get something out that first turn, so you can swing turn 2.  When they might not have something.

Jherrick

#2
Quote from: FlickerYourOwnIdentity on July 15, 2013, 12:08:05 AM
You usually want at least 4 one drops in an aggro deck.  It makes it so you get something out that first turn, so you can swing turn 2.  When they might not have something.

1 drops would be nice, but at the moment, I don't have any 1 drop things other than Delver. Thought about {shock}, but I lose too much curve.
I don't typically have too much trouble with other decks that use 1 drops, the most common threats I face are all non-haste, so that still bides me time to do something about it. Usually my answer is a well placed Augur of izzet charm.

The young pyromancer's are an experiment.

Cllzzrd

I think you should reconsider leaving shock out. It kills most things at instant speed and is cheap, leaving mana open for a counter spell if they try shenanigans. It also adds a little bit of reach with the guttersnipe.

Mlerner12

Probably 3 {Shock}. It's been a game-changer for me and with the gauntlet, it's four damage turn 1. Impressive, and possibly a win.

Jherrick

#5
Quote from: Mlerner12 on July 15, 2013, 12:13:33 PM
Probably 3 {Shock}. It's been a game-changer for me and with the gauntlet, it's four damage turn 1. Impressive, and possibly a win.

Shock sounds viable, but I'm unsure as to what to take out for it.
Also, not to criticize, but how do you get the gauntlet out turn 1? It is a 5 drop.

On a post-note, my LGS's meta isn't hyper aggro. We have some reanimate decks, a couple control, and only two aggro.

Mlerner12

Right. And no matter what, {Elite Arcanist}. Just. Do. It.

EvACiDe

And if you are going to put shock in, try adding some {Chandra, Pyromaster}?

Jherrick

Quote from: EvACiDe on July 16, 2013, 11:53:37 AM
And if you are going to put shock in, try adding some {Chandra, Pyromaster}?

I have one I already.

Jherrick

Quote from: Mlerner12 on July 15, 2013, 09:00:23 PM
Right. And no matter what, {Elite Arcanist}. Just. Do. It.

Good card but kills my flow. Plus, I wouldn't be able to keep him alive very long. Turning him into a body for them to shoot at. Sure, it wastes a kill spell, but ultimately, nets me very little. In this deck, anyway. I do plan to put him into one of my other decks I am building.

EvACiDe

Quote from: Jherrick on July 16, 2013, 09:43:11 PM
Quote from: EvACiDe on July 16, 2013, 11:53:37 AM
And if you are going to put shock in, try adding some {Chandra, Pyromaster}?

I have one I already.

My fault, didn't see it in there.

Vindog

Ever think of adding a few  {Nivix Cyclops}?

Jherrick

Quote from: Vindog on July 16, 2013, 11:31:41 PM
Ever think of adding a few  {Nivix Cyclops}?

I have. Gonna see if I can fit it in somewhere. Haven't had a ton of time to play test it out. My only experience with Nivix ended with it getting bombed on the moment it hit the field.

jqnorman

it happens. youre suppose to protect him.

Jherrick

Quote from: jqnorman on July 18, 2013, 12:47:17 AM
it happens. youre suppose to protect him.

As with any of a deck's big guy, or important key piece. I just need to get his role down-pat.

Anyway, going to let this thread die, unless anyone else wants to chime in on synergy, combo ideas, etc... Have to steer away from M13 now, so I could use some replacement cards as well. Like {unsummon} is replaced by the 2 drop version, {disperse}, and {searing spear} is replaced by {shock}.