I Propose A Challenge

Started by FlickerYourOwnIdentity, June 16, 2013, 12:28:31 AM

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Destore117

Lands flash would be actually really interesting! :O

Birdbrain

Maybe a creature that give lands flash?

{G}{G}{2}

Creature-elf Druid

At the beginning of your upkeep, put a verdant counter on CARDNAME

As long as there is a verdant counter on CARDNAME, lands you control have flash

When you play a land, remove all verdant counter's on CARDNAME

3/3

Mlerner12

Ooh! Green should be mana ramp!

FlickerYourOwnIdentity

Yeah, we would have to nerf land flash.  Because that is scary! 0_0

Mlerner12


Destore117

Plus I mean has anyone else ran into the problem. They play a big spell. And all you need is that one extra mana to counter it. With flash you could play lands on opponents turns and the game would just turn into endless priority/resolution battles...which already happen anyways. This is assuming we plan to use this set with other sets

FlickerYourOwnIdentity

When lands have flash, {Force Spike} becomes obsolete.

Mlerner12

Red could be like
{R}{R}{R}{T} Tfe next time an instant or sorcery spell yew control would deal damagethis turn it deals twice that damage instead

Pretty good, no?

Rozz1998

Hello. I just read through all of this and had some ideas for you all. 1. Flash lands could tap for 1/2 mana as the land is more barren. A clause could easily stop multiples from being flashed in. 2. A possible green mechanic called Herd where when you cast a creature, you could pay half the cmc to put another one down from your deck. 3. I read the idea of Red creatures sacking for mana earlier. I think this could ne expanded on as burning things creates warmth and heat. Another possibility could be an alliance between R and G through an enchant to sac forests for 1 or 1/2 R.
Just some suggestions :)

Birdbrain

I was thinking with land flash, you can only play one inbetween each of your upkeeps. Indicated by the land flash card, so I already nerfed it

And the creature can't be played till turn 4 anyway. So no, it does not make {force spikel} obsolete

TheRagingMage

Quote from: Destore117 on June 16, 2013, 01:01:03 AM
Possible idea. A new planeswalker awakens his or her ability to planeswalk. And accidentally travels to this near utopian plane (where as birdbrain said everything is in perfect harmony) this massive release of energy (that i am assuming is released from planewalking) disturbs a long locked away being that ancient masters of mana locked in this desolate forgotten plane to remain for all time.This monster's awakening causes the climate to massively change freezing this plane and destroying nearly everything. Letting loose untold frozen horrors that this new champion must battle to survive and they must find the power to destroy or prevent this being from escaping this plane. Yay or nay I like this story ;)
I like this idea.  Maybe the creatures have an ability like "Survive X - This creature comes into play with X survival counters on it.  At the beginning of your upkeep, remove a survival counter from this creature.  When the last is removed, _________."  This would show the fact that the good creatures (The ones that aren't the monsters released by the energy release) lived in an utopian plane before this and cannot protect themselves, and as the person controlling these creatures it is your job to protect them.

Destore117

Quote from: Gleemax on July 04, 2013, 12:48:11 PM
Quote from: Destore117 on June 16, 2013, 01:01:03 AM
Possible idea. A new planeswalker awakens his or her ability to planeswalk. And accidentally travels to this near utopian plane (where as birdbrain said everything is in perfect harmony) this massive release of energy (that i am assuming is released from planewalking) disturbs a long locked away being that ancient masters of mana locked in this desolate forgotten plane to remain for all time.This monster's awakening causes the climate to massively change freezing this plane and destroying nearly everything. Letting loose untold frozen horrors that this new champion must battle to survive and they must find the power to destroy or prevent this being from escaping this plane. Yay or nay I like this story ;)
I like this idea.  Maybe the creatures have an ability like "Survive X - This creature comes into play with X survival counters on it.  At the beginning of your upkeep, remove a survival counter from this creature.  When the last is removed, _________."  This would show the fact that the good creatures (The ones that aren't the monsters released by the energy release) lived in an utopian plane before this and cannot protect themselves, and as the person controlling these creatures it is your job to protect them.
Storyline aside this is an interesting mechanic

Birdbrain

You could have effects that cared about survival counters? Like "if this creature has 4 or more survival counters..."

Or maybe cards that are less expensive if you have a certain number of cards with survival counters?

Destore117

So what would this set be called I was thinking either Tundra or Something with survival in it

Birdbrain

Quote from: Destore117 on July 04, 2013, 04:30:40 PM
So what would this set be called I was thinking either Tundra or Something with survival in it
we haven't even decided yet