I Propose A Challenge

Started by FlickerYourOwnIdentity, June 16, 2013, 12:28:31 AM

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FlickerYourOwnIdentity

Quote from: Birdbrain on June 21, 2013, 05:09:05 PM
Untap in naya colors...yes that makes sense, since naya is about vigorous life
Well let's remember only in red.

Any other red mech ideas?
We won't vote we still have to come up with more ideas for other colors.

When voting does take place, please remember that we shall set a date, and we shall only vote ON THAT DAY!  No more no less.  I shall post other procedures when we approach that time.

Anyway, what world are we doing.  Along with what story, along with which character profiles?

Destore117

I came up with a card idea.

Tears of the Frozen Angel 3{W}{W}
Enchantment 
Whenever a creature you control dies you may put a 1/1 spirit token with flying and lifelink onto the battlefield if the creature was an angel put 2 1/2 spirit angel tokens with flying and lifelink onto the battlefield instead

Iandtormentor

Quote from: Destore117 on June 21, 2013, 11:50:16 PM
I came up with a card idea.

Tears of the Frozen Angel {3}{W}{W}
Enchantment 
Whenever a creature you control dies you may put a 1/1 spirit token with flying and lifelink onto the battlefield if the creature was an angel put 2 1/2 spirit angel tokens with flying and lifelink onto the battlefield instead
interesting...

Mlerner12

Maybe it could be the wedges? That's be cool...

Iandtormentor

Maybe 3/3 white flying angel-spirits instead though?

FlickerYourOwnIdentity

Mabye no lifelink for the spirit token.

Mlerner12


Destore117

Was just an idea. Any suggestions are up to the community :) morph my ideas any way you need to guys.

IntoFire

Alchemist's Phantasm {3}{U}{U}{U}
Creature- Illusion

Flying,Hexproof

Whenever Alchemist's Phantasm attacks,you may reveal the top card of your library,if that card was an instant or sorcery,you may cast it without paying its mana cost.Shuffle your library afterwards

Alchemist's Phantasm gets +3/+3 as long as there are twelve or more cards in your opponents graveyard.

4/3

Millionlittlee

Quote from: IntoFire on June 23, 2013, 06:42:37 AM
Alchemist's Phantasm {2}{U}{U}
Creature- Illusion

Flying,Hexproof

Whenever Alchemist's Phantasm attacks,you may reveal the top card of your library,if that card was an instant or sorcery,you may cast it without paying its mana cost.Shuffle your library afterwards

Alchemist's Phantasm gets +3/+3 as long as there are seven or more cards in your opponents graveyard.

4/3

Op in so many ways

Quote from: FlickerYourOwnIdentity on June 23, 2013, 10:21:21 PM
Well, let us see on a certain color for mechanics.

Let's see green.  What would be beneficially to them, or even hurtful to them?

I think maybe...

{T}: add {G}{G} to your mana pool.  This card doesn't untap during your next untap phase


Just a thought.  Post your thoughts below! :)

Just to be a rebel. Aren't we thinking of mechanics. I mean the card is fine and all and I think it could work with the set's theme. But every card can't be like this.

Iandtormentor

Quote from: Millionlittlee on June 23, 2013, 09:56:34 AM
Quote from: IntoFire on June 23, 2013, 06:42:37 AM
Alchemist's Phantasm {2}{U}{U}
Creature- Illusion

Flying,Hexproof

Whenever Alchemist's Phantasm attacks,you may reveal the top card of your library,if that card was an instant or sorcery,you may cast it without paying its mana cost.Shuffle your library afterwards

Alchemist's Phantasm gets +3/+3 as long as there are seven or more cards in your opponents graveyard.

4/3

Op in so many ways
^

FlickerYourOwnIdentity

Well, let us see on a certain color for mechanics.

Let's see green.  What would be beneficially to them, or even hurtful to them?

I think maybe...

{T}: add {G}{G} to your mana pool.  This card doesn't untap during your next untap phase


Just a thought.  Post your thoughts below! :)

Millionlittlee

Haha you didn't see my response to your idea. 
Ok so for black I'm thing control is like this

Put a freeze counter on target creature, that creature gets -1/-1 for each creature per counter until end of turn
(Ex if you put a creature out and put a counter it gets -1/-1 but if you play another counter on it gets -4/-4, 2 per each counter cause you have two creatures)
Each creature with an ice counter on it is indestructible.

Just came to my mind

Birdbrain

I just tweaked a mechanically space and it seems to fit black perfectly. instead of discarding cards off the top of an opponents library, what if they were exiled instead? I mean, you would have to decrease the efficiency a bit. like fo a cost that would normally discard the top four cards, it would discard the top three

the top down of this is instead of wiping memories from the brain matter, it just damages the brain matter

Birdbrain

oh. and here is a suggestion for blue....they want to extend the life of the great freeze...what if they could extend the use of there spells. like maybe a mechanic that shuffles there spells back into the library after use? this would also inevitably help them in the long game, because there library would deplete as fast as other libraries.

edit: it would go great on mill cards as well