I Propose A Challenge

Started by FlickerYourOwnIdentity, June 16, 2013, 12:28:31 AM

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Birdbrain

And I promise sense I suggested so many mechanics for white I will stay out of the other colors in suggesting mechanics

FlickerYourOwnIdentity

Birdbrain, I designed a mechanic for white.

Savior (Whenever a creature would die, you may sacrifice this creature instead.)


It would be on angels, and missionaries in the white color.

Birdbrain

Dang it...can the flicker mechanic be for blue?

The mechanic is supposed to throw lots of ETB triggers on the stack, which is crazy and has never been done before I don't think. Though I think the effects should be slightly under the curve

FlickerYourOwnIdentity

Oh no, I thought it as an idea.  I didn't see your idea posts sorry.  Im just throwing it in there.  Flicker could be white. :)

Mlerner12

Red could be
Whenever an instant or sorcery you control deals damage, you may pay {R}. If you do, {CREATURE NAME} deals three damage to target creature or player.
I think this is great for burn, but red aggro needs something different.

Millionlittlee

Quote from: Mlerner12 on June 20, 2013, 10:15:46 AM
Red could be
Whenever an instant or sorcery you control deals damage, you may pay {R}. If you do, {CREATURE NAME} deals three damage to target creature or player.
I think this is great for burn, but red aggro needs something different.

I think it's a little op

Mlerner12

Then maybe pay {R}{R} instead?

Iandtormentor


Mlerner12


Iandtormentor


Millionlittlee

Maybe this. My take on how it could be

When ever you cast a non creature spell put a x counter on it
When ever you cast a creature spell put a y counter on it
After you cast a spell you may pay {R}{R}{1} (this can changed based on different cards.) If you do deal x damage to target creature (or player depends on how strong we want it) and put a 1/1 goblin for each y
At the end of the turn remove all x and y counters from this card

Birdbrain

Quote from: Millionlittlee on June 21, 2013, 02:40:43 AM
Maybe this. My take on how it could be

When ever you cast a non creature spell put a x counter on it
When ever you cast a creature spell put a y counter on it
After you cast a spell you may pay {R}{R}{1} (this can changed based on different cards.) If you do deal x damage to target creature (or player depends on how strong we want it) and put a 1/1 goblin for each y
At the end of the turn remove all x and y counters from this card
what happens with instances and sorceries with this?

Millionlittlee

Quote from: Birdbrain on June 21, 2013, 08:10:17 AM
Quote from: Millionlittlee on June 21, 2013, 02:40:43 AM
Maybe this. My take on how it could be

When ever you cast a non creature spell put a x counter on it
When ever you cast a creature spell put a y counter on it
After you cast a spell you may pay {R}{R}{1} (this can changed based on different cards.) If you do deal x damage to target creature (or player depends on how strong we want it) and put a 1/1 goblin for each y
At the end of the turn remove all x and y counters from this card
what happens with instances and sorceries with this?

It's a non-creature spell so it gets an x counter

Birdbrain

Quote from: Millionlittlee on June 21, 2013, 08:12:10 AM
Quote from: Birdbrain on June 21, 2013, 08:10:17 AM
Quote from: Millionlittlee on June 21, 2013, 02:40:43 AM
Maybe this. My take on how it could be

When ever you cast a non creature spell put a x counter on it
When ever you cast a creature spell put a y counter on it
After you cast a spell you may pay {R}{R}{1} (this can changed based on different cards.) If you do deal x damage to target creature (or player depends on how strong we want it) and put a 1/1 goblin for each y
At the end of the turn remove all x and y counters from this card
what happens with instances and sorceries with this?

It's a non-creature spell so it gets an x counter
then it leaves the stack and goes to the graveyard? What happens to the counter?

Iandtormentor

Quote from: Birdbrain on June 21, 2013, 08:21:39 AM
Quote from: Millionlittlee on June 21, 2013, 08:12:10 AM
Quote from: Birdbrain on June 21, 2013, 08:10:17 AM
Quote from: Millionlittlee on June 21, 2013, 02:40:43 AM
Maybe this. My take on how it could be

When ever you cast a non creature spell put a x counter on it
When ever you cast a creature spell put a y counter on it
After you cast a spell you may pay {R}{R}{1} (this can changed based on different cards.) If you do deal x damage to target creature (or player depends on how strong we want it) and put a 1/1 goblin for each y
At the end of the turn remove all x and y counters from this card
what happens with instances and sorceries with this?

It's a non-creature spell so it gets an x counter
then it leaves the stack and goes to the graveyard? What happens to the counter?
I believe if we follow the rules it would cease to exist :/