I Propose A Challenge

Started by FlickerYourOwnIdentity, June 16, 2013, 12:28:31 AM

Previous topic - Next topic

Birdbrain

And I promise sense I suggested so many mechanics for white I will stay out of the other colors in suggesting mechanics

FlickerYourOwnIdentity

Birdbrain, I designed a mechanic for white.

Savior (Whenever a creature would die, you may sacrifice this creature instead.)


It would be on angels, and missionaries in the white color.

Birdbrain

#62
Dang it...can the flicker mechanic be for blue?

The mechanic is supposed to throw lots of ETB triggers on the stack, which is crazy and has never been done before I don't think. Though I think the effects should be slightly under the curve

FlickerYourOwnIdentity

Oh no, I thought it as an idea.  I didn't see your idea posts sorry.  Im just throwing it in there.  Flicker could be white. :)

Mlerner12

Red could be
Whenever an instant or sorcery you control deals damage, you may pay {R}. If you do, {CREATURE NAME} deals three damage to target creature or player.
I think this is great for burn, but red aggro needs something different.

Millionlittlee

Quote from: Mlerner12 on June 20, 2013, 10:15:46 AM
Red could be
Whenever an instant or sorcery you control deals damage, you may pay {R}. If you do, {CREATURE NAME} deals three damage to target creature or player.
I think this is great for burn, but red aggro needs something different.

I think it's a little op

Mlerner12

Then maybe pay {R}{R} instead?

Iandtormentor


Mlerner12


Iandtormentor


Millionlittlee

Maybe this. My take on how it could be

When ever you cast a non creature spell put a x counter on it
When ever you cast a creature spell put a y counter on it
After you cast a spell you may pay {R}{R}{1} (this can changed based on different cards.) If you do deal x damage to target creature (or player depends on how strong we want it) and put a 1/1 goblin for each y
At the end of the turn remove all x and y counters from this card

Birdbrain

Quote from: Millionlittlee on June 21, 2013, 02:40:43 AM
Maybe this. My take on how it could be

When ever you cast a non creature spell put a x counter on it
When ever you cast a creature spell put a y counter on it
After you cast a spell you may pay {R}{R}{1} (this can changed based on different cards.) If you do deal x damage to target creature (or player depends on how strong we want it) and put a 1/1 goblin for each y
At the end of the turn remove all x and y counters from this card
what happens with instances and sorceries with this?

Millionlittlee

Quote from: Birdbrain on June 21, 2013, 08:10:17 AM
Quote from: Millionlittlee on June 21, 2013, 02:40:43 AM
Maybe this. My take on how it could be

When ever you cast a non creature spell put a x counter on it
When ever you cast a creature spell put a y counter on it
After you cast a spell you may pay {R}{R}{1} (this can changed based on different cards.) If you do deal x damage to target creature (or player depends on how strong we want it) and put a 1/1 goblin for each y
At the end of the turn remove all x and y counters from this card
what happens with instances and sorceries with this?

It's a non-creature spell so it gets an x counter

Birdbrain

Quote from: Millionlittlee on June 21, 2013, 08:12:10 AM
Quote from: Birdbrain on June 21, 2013, 08:10:17 AM
Quote from: Millionlittlee on June 21, 2013, 02:40:43 AM
Maybe this. My take on how it could be

When ever you cast a non creature spell put a x counter on it
When ever you cast a creature spell put a y counter on it
After you cast a spell you may pay {R}{R}{1} (this can changed based on different cards.) If you do deal x damage to target creature (or player depends on how strong we want it) and put a 1/1 goblin for each y
At the end of the turn remove all x and y counters from this card
what happens with instances and sorceries with this?

It's a non-creature spell so it gets an x counter
then it leaves the stack and goes to the graveyard? What happens to the counter?

Iandtormentor

Quote from: Birdbrain on June 21, 2013, 08:21:39 AM
Quote from: Millionlittlee on June 21, 2013, 08:12:10 AM
Quote from: Birdbrain on June 21, 2013, 08:10:17 AM
Quote from: Millionlittlee on June 21, 2013, 02:40:43 AM
Maybe this. My take on how it could be

When ever you cast a non creature spell put a x counter on it
When ever you cast a creature spell put a y counter on it
After you cast a spell you may pay {R}{R}{1} (this can changed based on different cards.) If you do deal x damage to target creature (or player depends on how strong we want it) and put a 1/1 goblin for each y
At the end of the turn remove all x and y counters from this card
what happens with instances and sorceries with this?

It's a non-creature spell so it gets an x counter
then it leaves the stack and goes to the graveyard? What happens to the counter?
I believe if we follow the rules it would cease to exist :/