Mill Monsters

Started by Andekev, June 09, 2013, 06:10:26 PM

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Andekev


Mill Monsters

60 cards, 0 sideboard


2 {Nephalia Drownyard}
4 {Drowned Catacomb}
10 {Island}
6 {Swamp}

22 lands


4 {Jace's Phantasm}
4 {Fog Bank}
3 {Wight of Precinct Six}
3 {Duskmantle Guildmage}
3 {Consuming Aberration}

17 creatures


3 {Mind Grind}
3 {Thought Scour}
3 {Mind Sculpt}
3 {Ultimate Price}
3 {Dying Wish}
3 {Breaking // Entering}
3 {Paranoid Delusions}

21 other spells


Sideboard

lotrwk

If you really want to be milling them for a lot each turn, then why wouldn't you have {Mirko Vosk, Mind Drinker} in your deck?

Andekev

The mill is to power up cheap creatures. You think he would be a better choice over consuming abberation though?

Andekev

Actually I like abberation better, he will work better with dying wish. And this decks win condition isn't to mill opponent, it's to power up my creatures and deal damage with them, and use the guildmages one ability to deal damage while milling. The ultimate prices also kills a creature but also powers up the wight.

Monrodesign

 {Paranoid Delusions} turn 2 on a {Jace's Phantasm} is money

lotrwk

Alright. I just thought your win-con was milling, and if it was, Mirko would be better than abberation. But with your win condition being damage, go for abberation.

Andekev

Guys I have a question, if I use paranoid delusions or another cipher card on nivmagus elemental or another creature can its cipher version be technically exiled giving him the counters? Also what should I take out for paranoid delusions? Seems pretty sweet!

Monrodesign

#7
Quote from: Andekev on June 09, 2013, 09:46:22 PM
Guys I have a question, if I use paranoid delusions or another cipher card on nivmagus elemental or another creature can its cipher version be technically exiled giving him the counters? Also what should I take out for paranoid delusions? Seems pretty sweet!

Drop:
{Dream Twist}x4
{Mind Sculpt}x1

Add:
{Paranoid Delusions}x4
{Thought Scour}x1

And to answer your question, yes you can exile the copy.  But it's after damage has been dealt so the counters would be added after your combat step.

Andekev

Awesome thanks for the answer!

Tidds123

 {Mind Grind}. Is a great mill card. It will Pump your creatures. Will be great with the guildmage  it does it all.

Wally

The best card to play with that guildmage is  {Jace, Memory Adept} if you can trigger him twice, that's 20 life for 10 cards.

Mattao19

 {Nephalia Drownyard}?? Kind of the only card you're missing. And it's a pretty key card

Andekev

Got the drownyards and that mind grind card looks insane, didnt even know it existed. I don't have any jaces, I really don't like planeswalkers.

Andekev

Mind grind is even better cause its each opponent! And I was planning on making this my multiplayer deck!