Werewolves

Started by ChaosHazard, February 28, 2012, 10:55:57 PM

Previous topic - Next topic

ChaosHazard


Werewolves

72 cards, 12 sideboard


6 {Mountain}
4 {Rootbound Crag}
7 {Forest}
4 {Copperline Gorge}
2 {Kessig Wolf Run}

23 lands


2 {Reckless Waif}
2 {Wolfbitten Captive}
4 {Immerwolf}
2 {Young Wolf}
4 {Mayor of Avabruck}
2 {Daybreak Ranger}
1 {Kruin Outlaw}
4 {Huntmaster of the Fells}
2 {Mondronen Shaman}
1 {Instigator Gang}

24 creatures


1 {Sword of Feast and Famine}
1 {Surgical Extraction}
1 {Sword of Body and Mind}
3 {Shock}
1 {Naturalize}
1 {Triumph of the Hordes}
4 {Moonmist}
1 {Garruk Relentless}

13 other spells


Sideboard

2 {Gut Shot}
2 {Combust}
3 {Naturalize}
2 {Full Moon's Rise}
1 {Surgical Extraction}
2 {Ancient Grudge}

12 sideboard cards



loop-s-pool

This looks like a really powerful rendition of werewolves. Instead of using natralize, unless it's enchantments you're worried about, I would go with {Ancient Grudge}. More bang for your buck and it matches your colors right on.

TBNL

I never approve of putting {Immerwolf} and {Huntsmaster of the Fells} in the same deck, it just doesn't work as well as it could.

Runningtables

Immerwolf will stop huntmaster from transforming back and forth in which case he is most usefull in my opinion

Sai

But wouldn't you want the hunt master to transform as much as possible?  That's where his strength lies...

Runningtables

Yes you want him to transform as much as possible thats y immerwolf is no good with him thats what i was attempting to say lol

Greg54js

You really only need 2 {immerwolf}

Nikhandy

I would just take out the {immerwolf}'s and keep the {huntmaster of the fells}. It is a good deck to me, but that is the biggest flaw I see.

darkarts981

Quote from: TBNL on February 28, 2012, 11:24:41 PM
I never approve of putting {Immerwolf} and {Huntsmaster of the Fells} in the same deck, it just doesn't work as well as it could.
Oh my god thank you for stating this