BUG Flash

Started by Monrodesign, May 27, 2013, 06:46:05 PM

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Monrodesign


BUG Flash

75 cards, 15 sideboard


4 {Breeding Pool}
4 {Watery Grave}
4 {Overgrown Tomb}
4 {Drowned Catacomb}
4 {Woodland Cemetery}
3 {Hinterland Harbor}
1 {Cavern of Souls}

24 lands


3 {Shambleshark}
3 {Skylasher}
2 {Wolfir Avenger}
4 {Notion Thief}

12 creatures


1 {Negate}
2 {Dissipate}
2 {Rewind}
3 {Think Twice}
3 {Simic Charm}
3 {Cyclonic Rift}
3 {Whispering Madness}
3 {Jace, Architect of Thought}
2 {Garruk Relentless}
2 {Vraska the Unseen}

24 other spells


Sideboard

2 {Deathrite Shaman}
2 {Cremate}
2 {Golgari Charm}
3 {Dimir Charm}
3 {Tragic Slip}
3 {Abrupt Decay}

15 sideboard cards



Monrodesign

Went 3-1 at Gameday.

Tested against my buddies USA Control and it handled it without a problem, slowly becoming my favorite deck I've built.

What ya'll think?

Talock

I really like this deck I have been looking at running something like it. But why no {Snapcaster Mage}?

Monrodesign

Quote from: Talock on May 27, 2013, 06:55:02 PM
I really like this deck I have been looking at running something like it. But why no {Snapcaster Mage}?

I traded off my snappies preparing for M14 rotation, and with {Whispering Madness} & {Notion Thief} I really don't have a problem finding the answers I need, and before early game snappie ended up being a 25 dollar chump blocker.  {Shambleshark} gets pumped from each creature I cast and has proven to put the beats in for me early.

Foreplay0333

Should add in a few  {Nivmagus Elemental} with all those instants he could be another quick pump... Especially against control if they decide to counter one of your instants... Exile instead and get the +2/+2 counters... Just a thought

Monrodesign

Quote from: Foreplay0333 on May 27, 2013, 11:31:00 PM
Should add in a few  {Nivmagus Elemental} with all those instants he could be another quick pump... Especially against control if they decide to counter one of your instants... Exile instead and get the +2/+2 counters... Just a thought

He really doesn't quite mesh with the deck, I like bring able to play creatures at the EoT, allows me to counter or play around what they are playing.

Kaleo42

what did you loose to and why?
what did you beat?
what would you say are the 4 weakest cards in your deck? (a playset counts as the 4)

Monrodesign

#7
Quote from: Kaleo42 on May 28, 2013, 01:08:50 PM
what did you loose to and why?
what did you beat?
what would you say are the 4 weakest cards in your deck? (a playset counts as the 4)

I lost to Mono Green Aggro with predator ooze, game 2 couldn't get a tragic slip to save me, and both games he played ooze turn 2 & 2 strangleroot geists on turn 3. He had awesome draws.

Beat Bant control 2-0, Bant Auras 2-1, & a USA Control 2-0.

And I really didn't feel like I had any dead cards in hand, everything served a purpose to me.
I did have a Vraska in hand against the Bant Auras when I was stuck on 4 lands but still pulled the win off.

Crisys

#8
This sounds really fun. 

this deck looks awesome and fun to play and I'm thinking about building it

Monrodesign

Quote from: Crisys on May 28, 2013, 02:37:30 PM
This sounds really fun. 

this deck looks awesome and fun to play and I'm thinking about building it

It's the 1st flash deck I've built and is a blast to play, surprisingly competitive.

Monrodesign

Determining if I should try {Plasm Capture} I'm thinking a good call since everything is mainly instant speed.

Kaleo42

Quote from: Monrodesign on May 28, 2013, 01:54:16 PM
I lost to Mono Green Aggro with predator ooze, game 2 couldn't get a tragic slip to save me, and both games he played ooze turn 2 & 2 strangleroot geists on turn 3. He had awesome draws.

Beat Bant control 2-0, Bant Auras 2-1, & a USA Control 2-0.

And I really didn't feel like I had any dead cards in hand, everything served a purpose to me.
I did have a Vraska in hand against the Bant Auras when I was stuck on 4 lands but still pulled the win off.
The walkers seem fairly out of place honestly. Side against decks that have trouble with them makes sense. {far // away} works well on ooze.

Monrodesign

Quote from: Kaleo42 on May 28, 2013, 03:59:13 PM
Quote from: Monrodesign on May 28, 2013, 01:54:16 PM
I lost to Mono Green Aggro with predator ooze, game 2 couldn't get a tragic slip to save me, and both games he played ooze turn 2 & 2 strangleroot geists on turn 3. He had awesome draws.

Beat Bant control 2-0, Bant Auras 2-1, & a USA Control 2-0.

And I really didn't feel like I had any dead cards in hand, everything served a purpose to me.
I did have a Vraska in hand against the Bant Auras when I was stuck on 4 lands but still pulled the win off.
The walkers seem fairly out of place honestly. Side against decks that have trouble with them makes sense. {far // away} works well on ooze.

I like Gurruk in here for the 3 damage ping, and the others are just another control aspect bit I agree with what your saying, and I'm gonna find a place to add {Far // Away} thank you for your thoughts.

Pete

Kaleo is right about the walkers. I would take out jace, tamiyo, and vraska for 3  {Far // Away} but keep the garruk.

Bman0121

I just bumped my BUG flash deck which went 4-0 at my fnm beat UWR flash, junk, mono black heartless and 5 color omnidoor