Mimic Bant

Started by Calebestes, May 07, 2013, 04:00:19 AM

Previous topic - Next topic

Calebestes


Mimic Bant

60 cards, 0 sideboard


4 {Hinterland Harbor}
4 {Breeding Pool}
4 {Glacial Fortress}
4 {Temple Garden}
4 {Sunpetal Grove}
4 {Hallowed Fountain}

24 lands


2 {Progenitor Mimic}
4 {Thragtusk}
3 {Centaur Healer}
3 {Angel of Serenity}
4 {Restoration Angel}

16 creatures


3 {Temporal Mastery}
4 {Azorius Charm}
3 {Sphinx's Revelation}
2 {Unsummon}
3 {Supreme Verdict}
3 {Farseek}
2 {Ranger's Path}

20 other spells


Sideboard

Bman0121

 {Simic Charm} over  {Unsummon} it is way more usefull from protecting your dudes with the hexproof, pumping up your dude to get the extra points of damage and then a bounce spell that can bounce nonland things instead of just creatures
Also with a deck like this you want 4    {Farseek} it ramps you and thins out your deck, instead of  {Ranger's Path} adding more numbers to your other cards would be good or making it a  {Simic Keyrune} is good it has protection from  {Supreme Verdict} and spot removal