Master Jund

Started by Bman0121, May 06, 2013, 08:28:06 AM

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Bman0121


Master Jund

60 cards, 0 sideboard


3 {Rootbound Crag}
1 {Stensia Bloodhall}
4 {Dragonskull Summit}
3 {Stomping Ground}
4 {Blood Crypt}
4 {Overgrown Tomb}
4 {Woodland Cemetery}

23 lands


4 {Zhur-Taa Druid}
3 {Master of Cruelties}
4 {Thragtusk}
3 {Deathrite Shaman}
2 {Ghor-Clan Rampager}

16 creatures


3 {Domri Rade}
2 {Rakdos Keyrune}
4 {Farseek}
4 {Grisly Salvage}
3 {Bonfire of the Damned}
2 {Dreadbore}
3 {Devour Flesh}

21 other spells


Sideboard

Notes:
After brewing ways to make master of cruelties work i came to this

iTzTowelie404

Maybe some {Searing Spear}s to deal that last point of damage if Master gets in

Mike_garzone

Hey nice win con with the Druid! Didn't even think of that +1

Bman0121

Quote from: iTzTowelie404 on May 06, 2013, 09:33:07 AM
Maybe some {Searing Spear}s to deal that last point of damage if Master gets in
I kinda want  {Geistflame} in that case just for lolz

Bman0121


Empathie

Probably replace domri with  {Putrefy}

Bman0121

Quote from: Empathie on May 06, 2013, 01:43:13 PM
Probably replace domri with  {Putrefy}
Domri helps me get  {Master of Cruelties} and fighting is relevent

brybry723

Quote from: Bman0121 on May 06, 2013, 01:46:32 PM
Quote from: Empathie on May 06, 2013, 01:43:13 PM
Probably replace domri with  {Putrefy}
Domri helps me get  {Master of Cruelties} and fighting is relevent

Only problem with domri is your only running a few creatures. Most decks that have him run 25+ creatures. If you want a type of "fight" mechanic you could always go with garruk relentless. Just a thought though