UBR Delver

Started by Bozo_Law, May 05, 2013, 12:36:34 PM

Previous topic - Next topic

Bozo_Law

Grixis Delver

60 cards, 15 sideboard


4 {Drowned Catacomb}
4 {Watery Grave}
2 {Blood Crypt}
2 {Dragonskull Summit}
4 {Steam Vents}
4 {Mountain

20 lands


4 {Delver of Secrets}
4 {Augur of Bolas}
4 {Duskmantle Seer}
1 {Olivia Voldaren}

13 creatures

3 {Thought Scour}
3 {Think Twice}
4 {Pillar of Flame]
4 {Searing Spear}
2 {Mizzium Mortars}
2 {Turn // Burn}
1 {Far // Away}
3 {Dissipate}
1 {Counterflux}
1 {Rakdos's Return}
1 {Izzet Charm}
2 {Runechanter's Pike}

27 other spells


Sideboard

1 {Dreadbore}
1 {Pithing Needle}
3 {Slaughter Games
1 {Rakdos's Return}
2 {Dispel}
1 {Stensia Bloodhall}
1 {Evil Twin}
1 {Mizzium Mortars}
2 {Duress}

15 sideboard cards


Notes
Comments and suggestions welcome and encouraged!

Wsuryanjeska

More {turn // burn} and {far // away}

Wsuryanjeska

{turn // burn} gets rid of so many amazing creatures with ease, for example it gets rid of undying creatures, and {thragtusk} will not leave a beast behind if you turn it

abstractApathist

Quote from: Wsuryanjeska on May 05, 2013, 04:04:59 PM
{turn // burn} gets rid of so many amazing creatures with ease, for example it gets rid of undying creatures, and {thragtusk} will not leave a beast behind if you turn it
It's nice against those, sure, but it takes 5 mana to do so... I think it need more cheap removal like {Dreadbore}

Bozo_Law

I've been thinking about that. What do you think about the implications with {Duskmantle Seer} and the split cards though? Seer is very important  for the deck and is four of the nine win conditions barring burn.