Answers to Exiled Cards

Started by MuggyWuggy, May 03, 2013, 04:33:56 PM

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MuggyWuggy

Board wipes are awful or life saver yes, but exile just can ruin your day. I haven't been following the game that long

Other than {Mirror of Fate}

What other spells help you retrieve multiple exiled cards? Are there any?

I feel soon enough they would print up answers to multiple exile spells (after they have resolved)

I will keep a list of any cards named to help other players keep track easily.

Spells that can retrieve multiple exiled cards:
{Mirror of Fate}
{Pull from Eternity}
{Rift Sweeper} <---- just recycle this one for everything.

Dudecore

#1
{Pull from Eternity}. I disagree with anything coming back from exile, unless it put itself there temporarily. It isn't the Graveyard 2, it is exile.

I also believe that Wizards feels the same way. Mark Rosewater, lead designer, actively fights against things being retrieved from exile - including {Misthollow Griffin}, which he's gone on record saying he was against it.

MisterJH

There should be no more answers to exile i agree. What would be the purpose? Exile reanimator next? Theres no point of exile if its not exiled

Birdbrain

The next step would be bringing {AWOL} into a non-un-set

Langku

Quote from: Birdbrain on May 03, 2013, 08:08:39 PM
The next step would be bringing {AWOL} into a non-un-set

Well said. Magic is complex enough especially with the constant influx of variations on pre-existing strategies. Wotc has enough of a task of refining the current game without inventing a whole new way of playing it. I don't want to see it turn into Killer Bunnies.

Birdbrain

Quote from: Langku on May 03, 2013, 10:33:18 PM
Quote from: Birdbrain on May 03, 2013, 08:08:39 PM
The next step would be bringing {AWOL} into a non-un-set

Well said. Magic is complex enough especially with the constant influx of variations on pre-existing strategies. Wotc has enough of a task of refining the current game without inventing a whole new way of playing it. I don't want to see it turn into Killer Bunnies.
do I want to know what killer bunnies is?

Mikefrompluto

Quote from: Birdbrain on May 03, 2013, 11:02:30 PM
Quote from: Langku on May 03, 2013, 10:33:18 PM
Quote from: Birdbrain on May 03, 2013, 08:08:39 PM
The next step would be bringing {AWOL} into a non-un-set

Well said. Magic is complex enough especially with the constant influx of variations on pre-existing strategies. Wotc has enough of a task of refining the current game without inventing a whole new way of playing it. I don't want to see it turn into Killer Bunnies.
do I want to know what killer bunnies is?

Card game involving killer bunnies (imagine that) and magic carrots.

Langku

Quote from: Birdbrain on May 03, 2013, 11:02:30 PM
Quote from: Langku on May 03, 2013, 10:33:18 PM
Quote from: Birdbrain on May 03, 2013, 08:08:39 PM
The next step would be bringing {AWOL} into a non-un-set

Well said. Magic is complex enough especially with the constant influx of variations on pre-existing strategies. Wotc has enough of a task of refining the current game without inventing a whole new way of playing it. I don't want to see it turn into Killer Bunnies.
do I want to know what killer bunnies is?
http://boardgamegeek.com/boardgame/3699/killer-bunnies-and-the-quest-for-the-magic-carrot It's the wrong game😁. I was thinking of Flux. But I still don't like Killer Bunnies.

Kaleo42


Bozo_Law

Quote from: Langku on May 04, 2013, 10:23:33 AM
Quote from: Birdbrain on May 03, 2013, 11:02:30 PM
Quote from: Langku on May 03, 2013, 10:33:18 PM
Quote from: Birdbrain on May 03, 2013, 08:08:39 PM
The next step would be bringing {AWOL} into a non-un-set

Well said. Magic is complex enough especially with the constant influx of variations on pre-existing strategies. Wotc has enough of a task of refining the current game without inventing a whole new way of playing it. I don't want to see it turn into Killer Bunnies.
do I want to know what killer bunnies is?
http://boardgamegeek.com/boardgame/3699/killer-bunnies-and-the-quest-for-the-magic-carrot It's the wrong game😁. I was thinking of Flux. But I still don't like Killer Bunnies.

What? I love killer bunnies!

AgrusKos

Quote from: Bozo_Law on May 04, 2013, 11:21:41 AM
Quote from: Langku on May 04, 2013, 10:23:33 AM
Quote from: Birdbrain on May 03, 2013, 11:02:30 PM
Quote from: Langku on May 03, 2013, 10:33:18 PM
Quote from: Birdbrain on May 03, 2013, 08:08:39 PM
The next step would be bringing {AWOL} into a non-un-set

Well said. Magic is complex enough especially with the constant influx of variations on pre-existing strategies. Wotc has enough of a task of refining the current game without inventing a whole new way of playing it. I don't want to see it turn into Killer Bunnies.
do I want to know what killer bunnies is?
http://boardgamegeek.com/boardgame/3699/killer-bunnies-and-the-quest-for-the-magic-carrot It's the wrong game😁. I was thinking of Flux. But I still don't like Killer Bunnies.

What? I love killer bunnies!
I like it not for complexity, but for the fact I can have a laugh with friends

whitedrake

#11
Oh thanks to magic gods that there are almost no from exile retrieving cards... And I relly hope they will not print any cards that would be able to...

Bcs if they would then the way how to get rid of some creatures with no worries, that they could come back to the board again, would be only cuting or burning them in fire... And in my LGS is no fireplace....;)

Langku

#12
Agrus, bozo, you're right, the game isn't too bad at all.  It's just those darn magic carrots. I guess it's the spike in me but after a rousing bunny battle the outcome has almost nothing to do with how anyone played. It's just a carroty crap shoot!

If there was only a way to exile those carrots cards from play it would be great 😀.

Bozo_Law

Quote from: AgrusKos on May 04, 2013, 11:29:29 AM
Quote from: Bozo_Law on May 04, 2013, 11:21:41 AM
Quote from: Langku on May 04, 2013, 10:23:33 AM
Quote from: Birdbrain on May 03, 2013, 11:02:30 PM
Quote from: Langku on May 03, 2013, 10:33:18 PM
Quote from: Birdbrain on May 03, 2013, 08:08:39 PM
The next step would be bringing {AWOL} into a non-un-set

Well said. Magic is complex enough especially with the constant influx of variations on pre-existing strategies. Wotc has enough of a task of refining the current game without inventing a whole new way of playing it. I don't want to see it turn into Killer Bunnies.
do I want to know what killer bunnies is?
http://boardgamegeek.com/boardgame/3699/killer-bunnies-and-the-quest-for-the-magic-carrot It's the wrong game😁. I was thinking of Flux. But I still don't like Killer Bunnies.

What? I love killer bunnies!
I like it not for complexity, but for the fact I can have a laugh with friends
I meant I love killer bunnies like this:



Not the game.

Dudecore

From Mark Rosewater today (MarkRosewater.tumblr.com)

"The reason I dislike cards being returned from the exile zone (barring cards using it as a storage zone which that same card will bring back) is because it flies in the face of the function of the exile zone, having a place where designers & developers can get cards away so they don't come back. A permanent trash bin if you will."