Hulk

Started by The Learner, April 30, 2013, 12:32:22 PM

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The Learner


Hulk

100 cards, 0 sideboard


1 {Tranquil Thicket}
42 {Forest}
1 {Reliquary Tower}

44 lands


1 {Emrakul, the Aeons Torn}
1 {Regal Force}
1 {Elvish Visionary}
1 {Elvish Harbinger}
1 {Avenger of Zendikar}
1 {Liege of the Tangle}
1 {Somberwald Sage}
1 {Fauna Shaman}
1 {Kozilek, Butcher of Truth}
1 {Elvish Piper}
1 {Giant Adephage}
1 {Vigor}
1 {Ulamog, the Infinite Gyre}
1 {Gaea's Revenge}
1 {Artisan of Kozilek}
1 {Vorinclex, Voice of Hunger}
1 {Oracle of Mul Daya}
1 {It That Betrays}
1 {Acidic Slime}
1 {Rampaging Baloths}
1 {Primordial Hydra}
1 {Wolfbriar Elemental}
1 {Dungrove Elder}
1 {Terastodon}
1 {Azusa, Lost but Seeking}
1 {Seedborn Muse}

26 creatures


1 {Naturalize}
1 {Font of Mythos}
1 {Rites of Flourishing}
1 {Harrow}
1 {Quicksilver Amulet}
1 {Green Sun's Zenith}
1 {Crushing Vines}
1 {Nature's Claim}
1 {Bear Umbra}
1 {Genesis Wave}
1 {Overwhelming Stampede}
1 {Asceticism}
1 {Summoning Trap}
1 {Explore}
1 {Whispersilk Cloak}
1 {Momentous Fall}
1 {Beast Within}
1 {Lurking Predators}
1 {Caged Sun}
1 {Garruk, Primal Hunter}
1 {Mana Reflection}
1 {Venser's Journal}
1 {Lightning Greaves}
1 {Primal Command}
1 {Temple Bell}
1 {Howling Mine}
1 {Abundance}
1 {Tooth and Nail}
1 {Mindslaver}
1 {Cultivate}

30 other spells


Sideboard

The Learner


Gorzo

#2
It's a good start, but needs a few touch ups I think.

1) Emrakul is banned. Check the format rules sticky up top of this section for the up-to-date ban list, make sure everything is legal!

2) just because it's mono green doesn't mean you can't enjoy some nonbasic land goodness!  {Mosswort Bridge} is a good example, and a few colorless producers won't hurt you.

3) you may want to add more ramp cards ({Kodama's Reach}, {Harrow}, {Ranger's Path}, etc) to more consistently get your huge creatures out quicker. You can even take out a couple lands in favor of them, 42 seems a bit high - I'd go with 40 (+ more ramp)

The Learner

Thanks, can you guys tell me the point of  {Crucible of Worlds} in these decks?

The Learner

Oh and  {Emrakul, the Aeons Torn} stays 😁where I play the boys make me pay 30, no  {Summoning Trap}, or {Tooth and Nail}

Keyeto

Quote from: The Learner on April 30, 2013, 07:09:30 PM
Thanks, can you guys tell me the point of  {Crucible of Worlds} in these decks?
There's a couple reasons. First off, it keeps your lands "safe" from land destruction effects (even after a wrath you can still recover pretty easily). Also, with cards like {Strip Mine} combined with {Azusa, Lost but Seeking}, you can get your land drop every turn, and constantly blow up the opponents lands. Strip Mine and Crucible is a pretty popular way of killing of opponents' utility and otherwise powerful land cards.

The Learner