Progenitus + Conspiracy

Started by MuggyWuggy, April 29, 2013, 01:18:00 PM

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mickeven

so the "if you do" clause in Scion gets ignored?

Themugz

You're following the rules of scion to discard it to GY, scion becomes progo copy

Progo card hits GY, replacement effect causes it to be shuffled back in deck


Talk about necro rule

griffin131

Quote from: mickeven on July 22, 2016, 11:36:06 AM
so the "if you do" clause in Scion gets ignored?
No. The if you do includes the tutor.

mickeven

Im just playing devils advocate here. I want to make sure its right because we dont have any rulings on this.

Quote from: griffin131 on July 22, 2016, 06:38:42 PM
Quote from: mickeven on July 22, 2016, 11:36:06 AM
so the "if you do" clause in Scion gets ignored?
No. The if you do includes the tutor.

but the "if you do" also include the putting into graveyard.

Quote from: Themugz on July 22, 2016, 06:20:10 PM
You're following the rules of scion to discard it to GY, scion becomes progo copy

Progo card hits GY, replacement effect causes it to be shuffled back in deck


Talk about necro rule

does progo really hit GY? i believe the replacement effect prevents it from hitting Grave. If it does hit the grave then my other argument is invalid and this definitely works.

Themugz

Progo can't have the reshuffle trigger happen unless Progo is meant to be placed into the GY


Scion can fail to search, so that's probably why the "if you do" exist.

You can't break an items actions down by sentence once the ability resolves, so scions actions would follow through all the way, then progos trigger would follow on the stack.

If you could respond to each action of a cards ability the game would be far different. Thoughtseize and other reveal hand/discard, etc would work in a much stranger manner if you could respond to each sentence in a cards ability

mickeven

found the ruling:

117.12. Some spells, activated abilities, and triggered abilities read, "[Do something]. If [a player] [does or doesnt], [effect]." or "[A player] may [do something]. If [that player] [does or doesnt], [effect]." The action [do something] is a cost, paid when the spell or ability resolves. The "If [a player] [does or doesnt]" clause checks whether the player chose to pay an optional cost or started to pay a mandatory cost, regardless of what events actually occurred.