HulkFlash!

Started by darthyug, April 05, 2013, 08:14:46 PM

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darthyug

I miss the Flash/Hulk combo in Legacy so to reminisce I post this old decklist!

FlashHulk or HulkFlash or thank goodness this is casual cause this deck is soooo Banned:

4 {Flash}
4 {Protean Hulk}
4 {Virulent Sliver}
2 {Heart Sliver}
1 {Winged Sliver}
4 {Brainstorm}
4 {Mystical Tutor}
1 {Imperial Seal}
1 {Vampiric Tutor}
1 {Demonic Tutor}
4 {Summoner's Pact}
4 {Pact of Negation}
4 {Force of Will}
3 {Simian Spirit Guide}
3 {Elvish Spirit Guide}
4 {Lotus Petal}
4 {Polluted Delta}
2 {Flooded Strand}
4 {Underground Sea}
1 {Tropical Island}
1 {Island}

Turn 1; play Blue mana producer get second mana from a Spirit Guide or Petal, Flash the Protean Hulk into play, he dies, go get 4 Virulent Sliver and 1 Heart Sliver to attack, Poison FTW (yes Poison stacks)! 

I like the singleton of Winged Sliver just in case you miss the first turn win and they get some resistance on the board, this way you can FlashHulk during their turn and get the Winged Sliver for evasion instead of the Heart Sliver.

For those that have never seen this combo before, a Turn 0 Win (like before your opponent plays a land during the first upkeep while you are on the draw) can be done with {Gemstone Caverns} + a Spirit Guide + Hulk/Flash to get {Disciple of the Vault} or {Blood Artist} and a few 0 or X cost (that can be played as 0 just to die) Artifact Creatures like {Phyrexian Marauder} or {Shifting Wall}.

I prefer the Hasty Poisonous Sliver win though, more consistent of a deck.

Here is the other decklist for posterity sake:

4 {Flash}
4 {Protean Hulk}
4 {Disciple of the Vault}
4 {Shifting Wall}
4 {Phyrexian Marauder}
4 {Force of Will}
4 {Pact of Negation}
4 {Summoner's Pact}
4 {Mystical Tutor}
4 {Brainstorm}
4 {Simian Spirit Guide}
4 {Elvish Spirit Guide}
4 {Lotus Petal}
4 {Gemstone Caverns}
4 {Island}

HulkFlash dominated legacy for a bit before the banning of Flash. I use it in casual play only when someone mentions they have a deck that has never lost. My normal playgroup has banned it from play.

darthyug


Jarrk

Thats pretty cool/broken beyond belief when it was discovered no doubt. I found a deck that wins turn 1 with  {Laboratory Maniac} and  {Undercity Informer} not sure if banned though.

Here it is.

Creature (28)
1x {Angel of Glory's Rise}
1x {Azami, Lady of Scrolls}
4x {Balustrade Spy}
4x {Elvish Spirit Guide}
1x {Laboratory Maniac}
4x {Narcomoeba}
4x {Simian Spirit Guide}
4x {Street Wraith}
4x {Undercity Informer}
1x {Wild Cantor}

Instant (16)
4x {Cabal Ritual}
4x {Dark Ritual}
4x {Manamorphose}
4x {Summoner's Pact}

Sorcery (7)
2x {Cabal Therapy}
1x {Dread Return}
4x {Gitaxian Probe}

Artifact (9)
4x {Chrome Mox}
1x {Grim Monolith}
4x {Lotus Petal}

Sideboard (15)
4x {Pact of negation}
11x {B.F.M.}

The idea is to mill self turn one using {Balastrade Spy} or {Undercity Informer} sac 3 {Narcomoeba}s to {Dread Return} for {Angel of Glorys Rise} to get {Azami, Lady of Scrolls} and {Laboratory Maniac}, tap a wizard, GG!

izik99

Quote from: Jarrk on April 18, 2013, 05:05:05 AM
Thats pretty cool/broken beyond belief when it was discovered no doubt. I found a deck that wins turn 1 with  {Laboratory Maniac} and  {Undercity Informer} not sure if banned though.

Here it is.

Creature (28)
1x {Angel of Glory's Rise}
1x {Azami, Lady of Scrolls}
4x {Balustrade Spy}
4x {Elvish Spirit Guide}
1x {Laboratory Maniac}
4x {Narcomoeba}
4x {Simian Spirit Guide}
4x {Street Wraith}
4x {Undercity Informer}
1x {Wild Cantor}

Instant (16)
4x {Cabal Ritual}
4x {Dark Ritual}
4x {Manamorphose}
4x {Summoner's Pact}

Sorcery (7)
2x {Cabal Therapy}
1x {Dread Return}
4x {Gitaxian Probe}

Artifact (9)
4x {Chrome Mox}
1x {Grim Monolith}
4x {Lotus Petal}

Sideboard (15)
4x {Pact of negation}
11x {B.F.M.}

The idea is to mill self turn one using {Balastrade Spy} or {Undercity Informer} sac 3 {Narcomoeba}s to {Dread Return} for {Angel of Glorys Rise} to get {Azami, Lady of Scrolls} and {Laboratory Maniac}, tap a wizard, GG!

How do you consistently get enough mana to cast one? You only have 13 or 14 cards to produce mana turn one as far as I can see.

Quackmaster5

Quote from: izik99 on April 18, 2013, 07:22:07 AM
Quote from: Jarrk on April 18, 2013, 05:05:05 AM
Thats pretty cool/broken beyond belief when it was discovered no doubt. I found a deck that wins turn 1 with  {Laboratory Maniac} and  {Undercity Informer} not sure if banned though.

Here it is.

Creature (28)
1x {Angel of Glory's Rise}
1x {Azami, Lady of Scrolls}
4x {Balustrade Spy}
4x {Elvish Spirit Guide}
1x {Laboratory Maniac}
4x {Narcomoeba}
4x {Simian Spirit Guide}
4x {Street Wraith}
4x {Undercity Informer}
1x {Wild Cantor}

Instant (16)
4x {Cabal Ritual}
4x {Dark Ritual}
4x {Manamorphose}
4x {Summoner's Pact}

Sorcery (7)
2x {Cabal Therapy}
1x {Dread Return}
4x {Gitaxian Probe}

Artifact (9)
4x {Chrome Mox}
1x {Grim Monolith}
4x {Lotus Petal}

Sideboard (15)
4x {Pact of negation}
11x {B.F.M.}

The idea is to mill self turn one using {Balastrade Spy} or {Undercity Informer} sac 3 {Narcomoeba}s to {Dread Return} for {Angel of Glorys Rise} to get {Azami, Lady of Scrolls} and {Laboratory Maniac}, tap a wizard, GG!

How do you consistently get enough mana to cast one? You only have 13 or 14 cards to produce mana turn one as far as I can see.

Ya. Good luck trying to get all that stuff out from your hand turn one. I would love to see this actually go off turn one. I just don't see how it's even possible. Maybe if you give us a play by play?

Mentonin

in opening hand, he needs:
3 mana(being one black) and {undercity informers}. Not that hard. 4 mana being one black and {balustrade spy} are also possible. Dark ritual and mox/petal are there for this, as is cabal ritual and summoner's pact. Spirit guides may help in the absence of rituals.