Standard grul

Started by Ieatfood7, March 25, 2013, 07:22:11 PM

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Ieatfood7


Ieatfood7

You can play or draw, I want to test it both ways so makes no never mind.

Ieatfood7


Boyesrobert


Ieatfood7

Sure. Call that last one a tie? Or play this as third game?

Boyesrobert

Third game. Ill play first since I lost.

Ieatfood7


Boyesrobert

Play mountain
Play {rackdos cackler} unleashed
Pass turn
20/5

Ieatfood7

Draw. Play  {Stomping Ground} untapped. Play  {Dryad Militant}. End turn.

18/6

Boyesrobert

Draw, play mountain
Play {ash zealot}
Swing 4
If taken your turn
20/4

Ieatfood7

My deck is in real trouble from ash zealot or boros rekoner....bit of a flaw which after the game id love advice on. I'll take it.

Draw. Play  {Rootbound Crag}. Play  {Burning-Tree Emissary}. Play rancor on the dryad militant and attack for four.

14/4

Boyesrobert

Draw, play mountain
Play {mizzium mortars} at the dryad
Play {stromkirk noble}
Swing 4 with the zealot and the cackler
If taken pass turn
16/2

Ieatfood7

Draw. Play forest. Play rancor on the emissary. Does it resolve?

Boyesrobert


Ieatfood7

Ok. Then cast madcap skills and attack for 7.

12/3

Edit:sorry. 10/3. And  {Madcap Skills}