Something we haven't done yet...

Started by FlickerYourOwnIdentity, March 19, 2013, 12:46:26 AM

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Birdbrain

I vote for sturdy. And I think we need to pick a mechanic that would play nicely against the nature mechanic choosen, and the nature mechanic should play nicely against the progress mechanic choosen

FlickerYourOwnIdentity

Voting started for progress mech.
Please go on thread for the official voting...

All-Mana Mania


ntheawsome

No one likes scroll anymore. Yet still, vote scroll. Reminding those who don't know this awesome mechanic:

Scroll X, {Y}

When you cast this spell, exile it with X scroll counters. You may remove a scroll counter from this anytime you could cast this card and pay {Y} to cast a copy of this card exept for this ability. (When there are no scroll counters remaining on this card, it remains exiled)

Iandtormentor


Birdbrain

Natures harbinger

{G}{1}

Whenever CARDNAME comes into play, you may look at the top 4 cards of your library. You may reveal a creature from that, and add it to your hand. Put the rest at te bottom of your library in any order.

Ecobound- if you control 3 or more creature types, CARDNAME gains the creature type shaman.

1/1
---------------------------------------------------------------
{W}{2}

Ecobound- if you control 3 or more creature types, this creature gains "{T}: destroy target attacking creature."

2/2
-------------------------------------------------------------
{R}{2}

Ecobound-if you control 3 or more creature types, this creature gains "{T}: deal 1 damage to target creature or player."

2/1
---------------------------------------------------------------
{G}{R}{2}
Creature-tree folk

Ecobound-if you control 3 or more creature types, this creature gains, "whenever a creature comes into play under your control, untap this creature."

{T}:this creature fights another target creature

3/2
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{U}{4}

Creature-kraken

Ecobound-if you control 3 or more creature types, whenever a creature an opponent controls deals damage to you, sed it back to its owners hand unless its controller pays {1}
3/4

Birdbrain


Birdbrain

Dudecore said he wanted some control effects with Eco bound. I think we can do that with esper colors

FlickerYourOwnIdentity

NO card making, yet....

Please understand...

FlickerYourOwnIdentity

Ok guys I'm gonna say this once.  If you vote on this thread, it is not recognized, and will NOT be counted.  You must vote on the official mechanic voting page which is up on fun stuff.

FlickerYourOwnIdentity

Congratulations guys!  Eco-Bound has won!!!

Birdbrain

I think after the mechanics are chosen, the mechanics creators should give a loose skeleton (brief description) at how they want it to be designed, leaving room for creativity from the designers. Then, we should have someone judge whether the cards are balanced or not by play testing

Birdbrain

For example:

Ecobound needs lots of creature types. So maybe only 2 of each type during play testing, an then expand from there

I don't want it to be just combat effects, yet still want it to capture the wild side of each color as well. And mostly aggro, with maybe some effects to allow the controly type player to have fun with it too

FlickerYourOwnIdentity


Birdbrain

I know. Ecobound was already choosen though. One more thing. The creatures can do simalr things. I just want them to do them in entirely different was.

Lets say there's a creature that gives 1 damage to a creature when it attacks (ecobound effect). No other creature should ping witen attacking. But you could have a creature that taps to ping and untaps when a condition is met after Ecobound's condition is met. Or, an these are just examples, you could have a creature that fights wen it comes into play, and jumps back to its owners hand after a condition is met as an Ecobound effect.

Now put all those together, you have a feel of a bunch of different species working together towards the same goal. It would espeacily feel this way if divergence is in the first set, and this one in the second

I know this is putting a lot of restrictions on it, but restrictions breed creativity an it could be a fun mechanic when its finished