Something we haven't done yet...

Started by FlickerYourOwnIdentity, March 19, 2013, 12:46:26 AM

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All-Mana Mania


FlickerYourOwnIdentity


All-Mana Mania


Birdbrain

After thinking about it. I think Ecobound can be worked to a control style play. It might work well with bleeder if done right. I bet there are other control styles it could work into as well

By the way. Ohrzov is a control style that needs lots of creatures with extort to work. Which is why I used bleeder as an example, because that's one of Ohrzovs play styles

Iandtormentor

Quote from: Birdbrain on March 26, 2013, 04:26:04 PM
After thinking about it. I think Ecobound can be worked to a control style play. It might work well with bleeder if done right. I bet there are other control styles it could work into as well

By the way. Ohrzov is a control style that needs lots of creatures with extort to work. Which is why I used bleeder as an example, because that's one of Ohrzovs play styles

Yes this is interesting...

Birdbrain

If it gets picked. I will design it more aggro though. But at least attempt to fit some control styles in

FlickerYourOwnIdentity

Well remember that, nature is all colors..
Progress is all colors.

But some more than others.

Birdbrain

Quote from: FlickerYourOwnIdentity on March 26, 2013, 04:45:03 PM
Well remember that, nature is all colors..
Progress is all colors.

But some more than others.
i will. Any suggestions for nature control strategies? With either mechanic, and/or both

Iandtormentor

Control the creatures with stuff like {Rapid Hybridization}? This could be cool.

Birdbrain

Quote from: Iandtormentor on March 26, 2013, 05:57:52 PM
Control the creatures with stuff like {Rapid Hybridization}? This could be cool.
that changes things. Nature leaves things alone. Nature does change, and understands that change is sometimes necicary. Though, nature lets the change happen rather than making it happen. Although, that might work with artifacts and enchantments turning into land. Because, that is basically turning something that man changed back to how it is supposed to be

Iandtormentor

Quote from: Birdbrain on March 26, 2013, 07:47:51 PM
Quote from: Iandtormentor on March 26, 2013, 05:57:52 PM
Control the creatures with stuff like {Rapid Hybridization}? This could be cool.
that changes things. Nature leaves things alone. Nature does change, and understands that change is sometimes necicary. Though, nature lets the change happen rather than making it happen. Although, that might work with artifacts and enchantments turning into land. Because, that is basically turning something that man changed back to how it is supposed to be

Back to origin

{G}
Instant

Put target artifact on the bottom of its owners library. That player searches his/her library for a land and puts it onto the battle field then shuffles their library.

Like this?

Birdbrain

Yea. Like that. That's how nature would do the transformation thing

FlickerYourOwnIdentity

Quote from: Birdbrain on March 26, 2013, 09:15:02 PM
Yea. Like that. That's how nature would do the transformation thing
How to make dryads fun,  you play sheroom as your commander, have fun looking for it!  Of {liqumetal armor} the hell outta thing the annoy people.

FlickerYourOwnIdentity

Ok guys last day for nature mech voting, people can vote for their own, yes the list has been updated.

Dudecore

I am submitting the following mechanics for Progress.

Retention - if you would discard this card you may reveal it instead, if you do your maximum hand size is increased by one this turn.

Channel - Whenever you recieve combat damage from an opponent, you may exile cards from the top of your library equal to the amount of combat damage recieved. For each instant or sorcery card with converted mana cost equal to combat damage recieved or less among them, you may cast 1 such card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.

Refusal - If this card would be exiled, reveal it and shuffle it back into it's owners library. Draw a card.

Thwart - Whenever <CARDNAME> is blocking another attacking creature, you may put a -1/-1 counter on <CARDNAME>. If you do, remove that attacking creature from combat.

Study - At the beginning of your upkeep, any opponent may discard a card. If a player does, tap <CARD NAME> and exile a card from the top of your library face down, you may put that card into your hand at the beginning of your next upkeep.

Barrier - Whenever [NAME] becomes the target of a spell or ability, you may counter it. At the beginning of your upkeep, you may pay X, where X is the converted mana cost of spells and abilities countered this way. Sacrifice [NAME] and take X damage until you pay the Barrier cost.