Something we haven't done yet...

Started by FlickerYourOwnIdentity, March 19, 2013, 12:46:26 AM

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Kaleo42

I think there was a mix up on showing a mechanic in a card and just making a card.

Seth5000

Whenever you draw a card for the first time each turn you may reveal it, if it's a instant or sorcery you may draw another card

Can't think if name for this any ideas

Kaleo42

Seems broken as a mechanic. Could be a cool enchantment though. "Clarity of mind" or something about easing thoughts would fit best. When naming cards think of the lore. The hand is your thoughts and the library is your memories.

Dudecore

Quote from: Seth5000 on March 24, 2013, 06:02:09 PM
Whenever you draw a card for the first time each turn you may reveal it, if it's a instant or sorcery you may draw another card

Can't think if name for this any ideas

It's like {Dark Confidant} with no drawback.

Birdbrain

I think after a mechanic is choosen for both sides. Cards should be made to work with both sides, and cards made in both sides of course

We could do what wizards does and make an all common play test of the cards and test them to see if te mechanic needs to be tweaked and stuff. Then make the higher rarities

Kaleo42


FlickerYourOwnIdentity

Quote from: Birdbrain on March 24, 2013, 06:52:40 PM
I think after a mechanic is choosen for both sides. Cards should be made to work with both sides, and cards made in both sides of course

We could do what wizards does and make an all common play test of the cards and test them to see if te mechanic needs to be tweaked and stuff. Then make the higher rarities
How many of the commons get the mechanic though?

Like the idea! :)

Iandtormentor

How many cards are going to be int the first set?????

FlickerYourOwnIdentity

Quote from: Kaleo42 on March 19, 2013, 02:06:02 AM
Ill be closely involved in this, you've peaked my interest.

Ill work on general guidelines for a set while the community decides on a theme. (Which to be clear innistrad wasnt good vs evil it was horror movie). By general guidelines I mean number of each rarity, number of mechanics, design theme, etc.
I believe Kaleo was supposed to tell us this...

Birdbrain

Quote from: FlickerYourOwnIdentity on March 24, 2013, 08:03:18 PM
Quote from: Birdbrain on March 24, 2013, 06:52:40 PM
I think after a mechanic is choosen for both sides. Cards should be made to work with both sides, and cards made in both sides of course

We could do what wizards does and make an all common play test of the cards and test them to see if te mechanic needs to be tweaked and stuff. Then make the higher rarities
How many of the commons get the mechanic though?

Like the idea! :)
we could look at the ratio of common cards got there mechanics in the second scars block. Then we could adjust from tere depending on the size of the set we are doing

Iandtormentor

Quote from: Birdbrain on March 24, 2013, 08:20:42 PM
Quote from: FlickerYourOwnIdentity on March 24, 2013, 08:03:18 PM
Quote from: Birdbrain on March 24, 2013, 06:52:40 PM
I think after a mechanic is choosen for both sides. Cards should be made to work with both sides, and cards made in both sides of course

We could do what wizards does and make an all common play test of the cards and test them to see if te mechanic needs to be tweaked and stuff. Then make the higher rarities
How many of the commons get the mechanic though?

Like the idea! :)
we could look at the ratio of common cards got there mechanics in the second scars block. Then we could adjust from tere depending on the size of the set we are doing

Sounds like a plan! :)👍

FlickerYourOwnIdentity


Kaleo42

That is the best way for our project. Find modern set with the most similar story and use it as a template (because the design process was more or less solidified for all modern sets). Scars has that minor power large power (infect vs. metalcraft) and then shifts the power over the course of the block.

Birdbrain

Quote from: FlickerYourOwnIdentity on March 24, 2013, 08:26:37 PM
Why specifically that set?
it had phyrixa vs mirridon. We have nature vs progress. It's ratio of phyrixa to mirridon was 50/50. Shouldn't ours be 50/50 too?

Kaleo42

Scars was 30/70, beseiged was 50/50, NP was 70/30