Something we haven't done yet...

Started by FlickerYourOwnIdentity, March 19, 2013, 12:46:26 AM

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Dudecore

Quote from: FlickerYourOwnIdentity on March 23, 2013, 11:29:57 PM
Quote from: Dudecore on March 23, 2013, 11:26:39 PM
Study - At the beginning of your upkeep, any opponent may discard a card. If a player does, tap [NAME] and exile a card face down, you may put that card into your hand at the beginning of your next upkeep.
Exile a card from where.

Top card of your library. That's an important bit of information.

Dudecore

Barrier - Whenever [NAME] becomes the target of a spell or ability, you may counter it. At the beginning of your upkeep, you may pay X, where X is the converted mana cost of spells and abilities countered this way. Sacrifice [NAME] and take X damage until you pay the Barrier cost.

Dudecore

Bibliophilia {3}{W}


Uncommon
Instant

Target player gains 2 life for each card revealed.

Retention - You may reveal this card before your discard step if you are over your maximum hand size. If you do not, discard it. Cards with retention do not count toward your maximum hand size.

FlickerYourOwnIdentity

Quote from: Dudecore on March 23, 2013, 11:55:03 PM
Bibliophilia {3}{W}


Uncommon
Instant

Target player gains 2 life for each card revealed.

Retention - You may reveal this card before your discard step if you are over your maximum hand size. If you do not, discard it. Cards with retention do not count toward your maximum hand size.
Love this mech out of the lot, don't understand that card.

Dudecore

Quote from: FlickerYourOwnIdentity on March 24, 2013, 12:14:25 AM
Quote from: Dudecore on March 23, 2013, 11:55:03 PM
Bibliophilia {3}{W}


Uncommon
Instant

Target player gains 2 life for each card revealed.

Retention - You may reveal this card before your discard step if you are over your maximum hand size. If you do not, discard it. Cards with retention do not count toward your maximum hand size.
Love this mech out of the lot, don't understand that card.

Well it's multi-fold:

A) it is an Instant life saver. If you really need an extra turn to win, you can reveal your hand to your opponent - gain enough life to survive.

B) The retention quality means you can carry it with you all game without having to discard it. Drawback is your opponent may see it too.

C) it benefits retention. If you've got 14 cards in hand - 7 regular and 7 with retention - well, you're gonna reveal em anyway. You can get 14 life. Or show the whole thing for 28.

D) it could be used politically in commander. "You wanna stay alive longer? Show us all of your cards."

E) Uncommon rarity - this set needs some decent/bad limited cards right? Not everything can be OP.

Dudecore

Point of Retention is to be able to play with your maximum hand size. If you're under 7, you don't have to reveal it. If you're over 7 you can still mask it by discarding another card you don't need. If you're over 7, then you can keep it but the drawback is your opponent knows what you have.

The point of the reveal is also keeping players from cheating. It's the same reason tutors ({Enlightened Tutor}) make you reveal, so that players know you're telling the truth about which card you searched for.

Flavor wise, cards in hand are equivalent to spells you (the Planeswalker) know. So being able to know a bunch more spells then others, but also sharing your spellbook.

It's a "cards in hand matter" mechanic. Creatures can be designed to get buffs for cards in hand, or a threshold for cards in hand, spells can be buffed - and the Planeswalker can concern itself with cards in hand.

FlickerYourOwnIdentity

Quote from: Dudecore on March 24, 2013, 12:34:04 AM
Point of Retention is to be able to play with your maximum hand size. If you're under 7, you don't have to reveal it. If you're over 7 you can still mask it by discarding another card you don't need. If you're over 7, then you can keep it but the drawback is your opponent knows what you have.

The point of the reveal is also keeping players from cheating. It's the same reason tutors ({Enlightened Tutor}) make you reveal, so that players know you're telling the truth about which card you searched for.

Flavor wise, cards in hand are equivalent to spells you (the Planeswalker) know. So being able to know a bunch more spells then others, but also sharing your spellbook.

It's a "cards in hand matter" mechanic. Creatures can be designed to get buffs for cards in hand, or a threshold for cards in hand, spells can be buffed - and the Planeswalker can concern itself with cards in hand.
Ok now I get it, I thought you hand to reveal it all the time.  It needs a better explanation though.  Maybe something like...

Retention - If you have more cards in your hand than the maximum hand size, instead of discarding a card, you may reveal this card instead, when you reveal it this way, this card no longer counts toward your maximum hand size until the next upkeep.

Dudecore

Yeah that works. I'm not good with rules and such, I just have ideas - and try to base them off existing, similarly worded ideas.

FlickerYourOwnIdentity

Quote from: Dudecore on March 24, 2013, 12:49:18 AM
Yeah that works. I'm not good with rules and such, I just have ideas - and try to base them off existing, similarly worded ideas.
Cool, please ANYBODY decrease the words in the ability if possible.  It's a bit wordy...

FlickerYourOwnIdentity

The end has come, for the plane storyline vote!  The winner is Flicker.  Now we must determine what plane shall be created in order to continue, or which plane to return to.  Thoughts?

Have fun guys! :)

Kaleo42

Retention - if you would discard this card you may reveal it instead, if you do your maximum hand size is increased by one this turn.

Clearer wording and has more in game applications this way.

Kaleo42

New progress mechanic!

Preserve (at the en of your turn you may put a charge counter on this permanent if it is untapped)

Examples
Relic Guardian {4}
Artifact creature - golem    Uncommon
Vigilance, Preserve
<Name> gets +1/+1 for each charge counter on it.
0/2

Ancient beacon {3}
Artifact (common or uncommon)
Preserve
T: add {X} to your mana pool where X is the number of charge counters on <name>.

Sacred Retreat
Land (Rare)
Enters tapped
Preserve
T: add {W}
When <name> becomes tapped during your turn you gain 1 life for each charge counter on it.

Birdbrain

{G}

Natralify

Destroy target artifact or enchantment. It's controller searches there library for a basic land and puts that onto the battlefield. Then, shuffles there library

Iandtormentor

never to exist
{W}{B}
Sorcery

Exile target creature and all creatures with the same name as that creature. Then search ALL library's for any creatures with the same name as the exiled one(s) and exile them. You lose 7 life.


FlickerYourOwnIdentity