Something we haven't done yet...

Started by FlickerYourOwnIdentity, March 19, 2013, 12:46:26 AM

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Zman47

I don't like the tap or it deals 8 damage to you

Kaleo42

Ok that scroll mechanic is crazy broken as it is right now, but hold onto the idea for when we start to refine these. Also it is a design nightmare, but not as bad many others i have seen or come up with in that regard.

That eco ability is great, but will need balancing as it is placed on cards and tested since it is a variable mechanic.

Please stop looking at nature and progress as green and blue. Each color has a natural primal prespective and abilities that associate ({gaea's revenge}, {tyrant of discord}, {devastation tide}, {day of judgement}, {lord of the pit}) and a refined state of progress ({vorenclex, voice of hunger}, {bonfire of the damned}, {omniscience}, {Iona, shield of emria}, {liliana vess})

Finally a mechanic for nature...um
To be put on undercosted beneficial spells like life gain, draw card, zombie token, burn, pump and regenerate, and whatever else comes up and fits.

Divergence 2 - each player may pay {2} to copy this spell but replace each instance of a number with 2.

Examples:
Dream share{U}{U}
Sorcery
Draw 2 cards
Diverence 1- Each player may pay {1} to copy this spell but replace each instance of a number with 1

Meaning you can pay 3 total to draw 3 but they can pay 1 to draw 1.

Resounding summons {B}{B}
Sorcery
Put 2 2/2 black zombie creature tokens into play.
Divergence 2- each player may pay {2} to copy this spell but replace each instance of a number with 2.

The last part is redundant yes, but that is just the example.

P.s. my posts will often be large catch ups like this.

FlickerYourOwnIdentity

I love the mechanic kaleo!
It really balances out the spell, is it possible to change the ratio, that you can draw more with the ability, or you put more zombies onto the battlefield.  That way you can take a spell that gives you one 2/1 zombie, then there is a high mana cost for it's ability cost, which gives you 12 2/1 zombies.

Just a thought, really cool man! :)

ntheawsome

I agree, there should be a reduced cost for activating scroll. And I had an evil idea, a counterspell with scroll

Birdbrain

Wait, divergence is a suggested nature mechanic? I'm glad my mechanic now has something that will give it some competition. +1

FlickerYourOwnIdentity

Quote from: ntheawsome on March 22, 2013, 05:46:48 PM
I agree, there should be a reduced cost for activating scroll. And I had an evil idea, a counterspell with scroll
Legacy deck material....
Lots of combo deck players would be pissed! :)

Kaleo42

You could have something at 6 mana that would win you the game (like 12 zombies), but then have the divergent cost be 2 or 3 so your opponent can be on an even playing field.

This mechanic encourages fair fighting for the natural victor and discourages greedy progessive plays that tap you out.

ntheawsome


FlickerYourOwnIdentity


FlickerYourOwnIdentity

Ok guys, do you want to know what's behind the door of mystery?  Will the humans be able to use it?  Or will it be destroyed before they have chance.

Prepare to read the first installment of five among the set three storyline.

In this version, the humans are able to use the machine, and....  Well just read to find out.

_____________________________________

    The door swung open so it's contents could finally be revealed.  A massive machine stood with such sheer size, it intimidated the Council.  But they ordered their creeping vines to attack the giant machine.  The Council felt confidant, as they completely forgot about the sly planeswalker that was sneaking towards the machine.  She came up to a small spiket on the side of this contraption.  She ripped open her robe to reveal her war battered chest.  Scars proved here determination to her cause.  She entered a code into a small keypad.  A almost silent click echoed faintly through the cave.  The machine began to whir as a large tube, with a drill bit at the end came out of the machine.  The drill bit began to spin, as it came closer, and closer to the planeswalker's bare chest.  As it began to break skin, a faint blue light shone out of the planeswalker, along with an abundance of blood.  The drill went deeper into her stomach, as more blood spilled and the light emanating from her shone brighter.  She tried to stifle her cries of pain as to not raise attention to herself, for the Council still didn't notice her.  Although, the pain was too great, she let a small shriek of pain escape from her dying lips.  One just loud enough, to raise alarm among the Council.  They started to run toward the planeswalker in order to stop whatever she was doing.  It was too late.  The wound the drill made drilled so deep it peirced her heart.  As soon as it reached the heart, the drill retreat back into the clear tube it was mounted on.  Air was sucked into the tube with such force, it had the planeswalkers lifeless body stuck to it.  The light emanating from her wound left her body, and entered the machine.  The Council recognized immeaditly what she put into the machine.  It was her planeswalker spark.  The Council tried to coach the vibes onto the giant machine as it began to really start to make noise.  Although the vines wouldnt touch the machine.

Large pistons began to move as the ground below had begun to shake.  A little at first, then it shook a little bit more, then the ground becan to split below them.  The machine causing all this calamity, one of the council members pointed out.  The ground even more violently, as the split the the ground, started to spread to the walls of the cave, then to the celing.  As the split grew farther apart, the ground above their head began to become more unstable.  Large chunks fell. From the celing, and the Council narrowly avoided the first two, but was the flattened by the large falling rocks.  Everyone down in that cave died then, and there. 
Above ground was no better,  lava spewed from splits that formed in small mountains.  Not only was the ecosystem in ruins, but it became drenched in lava too.  Even the facility was no match for the machines power, and fell to it's might.  The plane itself was being torn apart, and there was one planeswalker that was taking notice.  And that was Nicol Bolas.  He had been observing this plane for quite a while now, and had been waiting, to desolate the plane, and grab hold of the plane's life energy, and add it too his own power.  He planes walked to the dying plane and looked it's still living inhabitants over.  All the humans were killed first, next the elves, then the dryads.  All that was left was the feral wildlife.  He swooped overtop of the plane, and breathed a fire so hot over the land, that the lava was freezing compared to it.  Nicol's fire not only desimated what was left of the environment, but killed off the rest of the wildlife too.  He then went to the center of the plane and broke the whole plane in half.  As the 2 pieces of land drifted apart, a large ball of energy was revealed.  He picked up the energy, and absorbed it, consuming its power to add on too his own.  As he left the remains of the former plane, he began to think about how this whole scheme started.  Then he remembered, when he planted the humans onto the plane many years ago.  Even though it took a while, his goal was achieved.  Now he could leave the ruins of the former plane, with a smile on his face.

_____________________________________

Tell me what you think!  Remember the other 4 installments to the storyline are actually like alternate endings we could choose from when we get there.  So if you didnt like this ending there will be more.

Tell me if there should be another planeswalker in this storyline.

Please tell me what you think guys.

Zman47


Iandtormentor

I think there should be 5 planeswalkers in the block 2 in the first set 2 in the second and 1 in the last. How about that?

FlickerYourOwnIdentity

Quote from: Iandtormentor on March 23, 2013, 12:20:16 AM
I think there should be 5 planeswalkers in the block 2 in the first set 2 in the second and 1 in the last. How about that?
Well yeah, but for this block to work like that, we need to figure out where nature planeswalker fits in second block.  I'm thinking she kind of leads the beasts when the beasts enter the labs to knock down the door.
What do you think?

All-Mana Mania

Quote from: FlickerYourOwnIdentity on March 23, 2013, 10:12:06 AM
Quote from: Iandtormentor on March 23, 2013, 12:20:16 AM
I think there should be 5 planeswalkers in the block 2 in the first set 2 in the second and 1 in the last. How about that?
Well yeah, but for this block to work like that, we need to figure out where nature planeswalker fits in second block.  I'm thinking she kind of leads the beasts when the beasts enter the labs to knock down the door.
What do you think?


I think we are focusing too much on the nature vs progress. For a block to be fun to play you need to kinda put that at like 60% of the block and then the 40% should just be creativity. Cause in the innistrad block, it wasnt just good vs evil. It was that and some creativity. Return to ravnica. It isnt just based on the guilds, it has some creativity in it too. Im not saying this isnt creativity, im just saying you dont need to have 100% focus on the nature vs progress. Let you creativity flow!

Kaleo42

Once again innistrad's theme was not "good vs. evil" it was horror and related mythology. The good vs evil thing is a part of that horrow mythology. We had referances to just about every non alien horror movie made before 2000