Something we haven't done yet...

Started by FlickerYourOwnIdentity, March 19, 2013, 12:46:26 AM

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Frothandslosh

Quote from: Kaleo42 on March 19, 2013, 11:46:45 PM
Im not sure on using pre established characters. My personal approach to dream set design is 100% own creation with core sets of your design using reprints you feel are needed.

I agree with this. I just chose Bolas as the villain since he's the sort of "pre-established, big bad guy who needs a new card" that people would get behind. Honestly, any sort of new, creative antagonist the community comes up with can fill his place.

Birdbrain

What if the antagonist is trying to get the two sides to destroy each other?

Frothandslosh

Alright, let's look at the plane itself, and some key words or phrases that can describe it as the sets progress.

Pre-Antagonist/Setting Establishment:

Arrival of Antagonist/Search for the Core:

Final Battle/Battle at the Core/Good Guy Wins:

I'll gradually update this post as suggestions are made.

Kaleo42

The main enemy in my personal set remains hidden while the conflict of two equally understandable points unsettles the plane allowing the real enemy to gain a foothold in the final set. This idea seems very applicable here.

All-Mana Mania

I actually finished that spine thing if you guys wanna see it

Frothandslosh

Quote from: All-Mana Mania on March 20, 2013, 12:09:24 AM
I actually finished that spine thing if you guys wanna see it

What spine?

All-Mana Mania

Quote from: Frothandslosh on March 20, 2013, 12:10:09 AM
Quote from: All-Mana Mania on March 20, 2013, 12:09:24 AM
I actually finished that spine thing if you guys wanna see it

What spine?


Like to balance creatures, enchantments instants sorceries planeswalkers, artifacts ect

Frothandslosh

Quote from: All-Mana Mania on March 20, 2013, 12:11:34 AM
Quote from: Frothandslosh on March 20, 2013, 12:10:09 AM
Quote from: All-Mana Mania on March 20, 2013, 12:09:24 AM
I actually finished that spine thing if you guys wanna see it

What spine?


Like to balance creatures, enchantments instants sorceries planeswalkers, artifacts ect

Oh, perfect! Go ahead and post it.

All-Mana Mania

CW1 Creature first strike lifelink small
CW2 Creature flying vigilance medium
CW3 Creature medium
CW4 Creature small
CW5 Creature small vigilance
CW6 Creature medium lifelink
CW7 Creature flash vigilance small
CW8 Creature medium
CW9 Creature small
CW10 Creature small
CW11 Creature first strike lifelink large
CW12 instant/sorcery (Token)
CW13 enchantment, aura
CW14 instant
CW15 instant
CW16 sorcery
CW17 sorcery
CW18 instant
CW19 instant
CW20 enchantment
CU1 Creature small
CU2 Creature small
CU3 Creature medium
CU4 Creature small flying
CU5 Creature large flash flying
CU6 Creature flying, shroud medium
CU7 instant
CU8 instant
CU9 instant
CU10 instant
CU11 enchantment
CU12 sorcery
CU13 sorcery
CU14 sorery
CU15 instant
CU16 enchantment
CU17 instant
CU18 sorcery
CU19 planeswalker
CU20 sorcery
CB1 Creature medium intimidate
CB2 Creature small swampwalk
CB3 Creature small lifelink
CB4 Creature medium flying
CB5 Creature medium lifelink
CB6 Creature small haste
CB7 Creature small
CB8 Creature small
CB9 Creature flying deathtouch small
CB10 Creature small
CB11 Creature medium regenerate
CB12 Creature medium
CB13 Creature small deathtouch
CB14 instant
CB15 sorcery
CB16 sorcery
CB17 enchantment
CB18instant
CB19 instant
CB20 planeswalker
CR1 Creature small
CR2 Creature small
CR3 Creature trample small
CR4 Creature medium
CR5 Creature mountainwalk small
CR6 Creature first strike small
CR7 Creature trample haste large
CR8 Creature medium first strike
CR9 Creature small haste
CR10 planeswalker
CR11 instant
CR12 instant
CR13 instant
CR14 instant
CR15 enchantment
CR16 sorcery
CR17sorcery
CR18 sorcery
CR19 sorcery
CR20 enchantment
CG1 Creature small
CG2 Creature hexproof small
CG3 Creature hexproof, trample medium
CG4 Creature
CG5 Creature reach shroud medium
CG6 Creature medium
CG7 Creature small
CG8 Creature small
CG9 Creature deathtouch small
CG10 Creature medium
CG11 Creature, Large
CG12 Creature, Vigilance,Large
CG13 Creature, small
CG14 Creature, Trample, Medium
CG15 sorcery
CG16 sorcery
CG17 enchantment
CG18 enchantment
CG19 Instant
CG20 instant
CA1 Creature, Flying, Deathtouch,Small
CA2 Creature,Large
CA3 Creature,small
CA4 Creature, First Strike, Medium
CA5 equipment
CA6 equipment
CA7 equipment
CA8 tap effect
CA9 sac effect
CA10 sac effect
CL1 produces B
CL2 produces W
CL3 produces U
CL4 Produces G
CL5  Produces R
CM1 Large, Trample deathtouch
CM2 small
CM3 small
CM4 medium flying first strike
CM5 instant
CM6 instant
CM7 enchantment
CM8 sorcery
CM9 sorcery
CM10 planeswalker
CM11 small shroud defender
CM12 small flying
CM13 medium
CM14 enchantment
CM15 instant
CM16 sorcery
CM17 small lifelink double strike
CM18 large
CM19 medium hexproof
CM20 medium

Birdbrain

Quote from: All-Mana Mania on March 20, 2013, 12:11:34 AM
Quote from: Frothandslosh on March 20, 2013, 12:10:09 AM
Quote from: All-Mana Mania on March 20, 2013, 12:09:24 AM
I actually finished that spine thing if you guys wanna see it

What spine?


Like to balance creatures, enchantments instants sorceries planeswalkers, artifacts ect
remeber. The set needs to have equal power levels through our the colors. And the cards shouldn't be broken. Otherwise, you get the same decks over and over and the set is boring

All-Mana Mania

W is white r is red u is blue b is black g is green a is artifacts and m is multicolored

All-Mana Mania


Dudecore

Planeswalkers don't belong at common.

All-Mana Mania

Ohh that is what c means.... Ok nevermind about them then lol

FlickerYourOwnIdentity

Does lifelink really match with the set?  And if so where.  With the post-apocolypse shouldn't there be more deathtouch, blue needs to be more defensive. They're like 'PROTECT THE KNOWLEDGE!!!'. White is a toss up, red is running rampet through the land, and also if this is nature vs progress, shouldn't the plane reflect that?