Something we haven't done yet...

Started by FlickerYourOwnIdentity, March 19, 2013, 12:46:26 AM

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FlickerYourOwnIdentity


All-Mana Mania

Maybe like the bad future. Where cities are destroyed, animals rule the plane, and humans have different tribes.

Kaleo42

Rebirth. Post apocalyptic set 1, fighting against the focres that hold back progress set 2, and set 3 showing the success of rebuilding. Similar to the progression of the innistrad block.

All-Mana Mania

GhoZog, The Barbaric King
{G}{G}{R}{R}{2}
Creature - Barbarian

Trample, Haste, First Strike

GhoZog can only be blocked by one creature.

Barbaric Rage (Whenever a creature attacks, they get +X/+X. Where X is this creatures power. Barbaric Rage can work on this creature too.)

5/5

Birdbrain

I've always wanted to see cards that did stuff depending on the number of creature types you control. Sort of a chaotic twist on the tribal theme. I think this could play into this

Quote from: All-Mana Mania on March 19, 2013, 06:50:17 PM
Maybe like the bad future. Where cities are destroyed, animals rule the plane, and humans have different tribes.

All-Mana Mania

Quote from: Birdbrain on March 19, 2013, 07:19:31 PM
I've always wanted to see cards that did stuff depending on the number of creature types you control. Sort of a chaotic twist on the tribal theme. I think this could play into this

Quote from: All-Mana Mania on March 19, 2013, 06:50:17 PM
Maybe like the bad future. Where cities are destroyed, animals rule the plane, and humans have different tribes.


Maybe instead of power for X it could be like creatures you control

Birdbrain

Quote from: All-Mana Mania on March 19, 2013, 07:20:23 PM
Quote from: Birdbrain on March 19, 2013, 07:19:31 PM
I've always wanted to see cards that did stuff depending on the number of creature types you control. Sort of a chaotic twist on the tribal theme. I think this could play into this

Quote from: All-Mana Mania on March 19, 2013, 06:50:17 PM
Maybe like the bad future. Where cities are destroyed, animals rule the plane, and humans have different tribes.


Maybe instead of power for X it could be like creatures you control
creature TYPES is what I said. And that could work

All-Mana Mania

I know that can work too!! Im starting to like a barbarian block

xStrayKnightx

Quote from: All-Mana Mania on March 19, 2013, 07:22:58 PM
I know that can work too!! Im starting to like a barbarian block

Barbarism, nature and ferocity, with pockets of intelligent thought for the first set.
Bronze Age-style civilisation going for progress and nature's backlash to this concept for the second set.
Modern law and order, with a cold grip over nature, which is always trying to win out for the third set.

Birdbrain

Quote from: xStrayKnightx on March 19, 2013, 07:30:38 PM
Quote from: All-Mana Mania on March 19, 2013, 07:22:58 PM
I know that can work too!! Im starting to like a barbarian block

Barbarism, nature and ferocity, with pockets of intelligent thought for the first set.
Bronze Age-style civilisation going for progress and nature's backlash to this concept for the second set.
Modern law and order, with a cold grip over nature, which is always trying to win out for the third set.
reminds me of the "scars of mirridon" block

Edit: I want to design cards for the nature side.

All-Mana Mania

Quote from: xStrayKnightx on March 19, 2013, 07:30:38 PM
Quote from: All-Mana Mania on March 19, 2013, 07:22:58 PM
I know that can work too!! Im starting to like a barbarian block

Barbarism, nature and ferocity, with pockets of intelligent thought for the first set.
Bronze Age-style civilisation going for progress and nature's backlash to this concept for the second set.
Modern law and order, with a cold grip over nature, which is always trying to win out for the third set.


YESS

xStrayKnightx

It's got similarities, sure, but it could be done in a way that could be seen as unique.

Birdbrain

We need a mechanic for the intelligent/progress side of things. I'm starting to like this idea. I vote for nature vs progress too

Edit: I think for the first set it needs to show emerging intelegent thought. And be as potent as the nature mechanic we end up using

xStrayKnightx

Set 1 Mechanic
Barbarism: Where a creature that has Barbarism gains +X/+X, where X equals the amount of creatures attacking that share a creature type with it.

Discovery: Whenever a creature with Discovery deals combat damage to a player, search that players graveyard for a non-Legendary artifact with converted mana cost equal to half the amount of damage dealt and put it onto your field tapped.

Set 2 Mechanic
Worship: Whenever X creatures attack or block, it's controller may play an instant or sorcery card without paying its mana cost, where X is that spells converted mana cost.

Growth: Whenever you play a land card, search your hand, library and graveyard for a basic land card and put it into play tapped for each instance of Growth.

Set 3 Mechanic
Construct: Whenever a creature with Construct enters the field, it's controller may {1} and play any amount of land and/or artifact cards in his or her hand.

Ruination: Whenever creatures with Ruination attacks, defending player sacrifices a nonland permanent with converted mana cost equal to the amount of attacking creatures.

Birdbrain

Can barbarian ism be creature types? And what about a intelligence mechanic for the first one. And a mechanic that reflects the fading nature in the last one?

Both sides need a mechanic for each set

According to MaRo. The mechanics need to be able to be not to overpowered for the common rarity. That's why I'm pushing for creature types. Creatures seems too overpowered for common