Burning Tree

Started by Birdbrain, March 12, 2013, 12:54:56 PM

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Birdbrain

Burning Tree

62 cards, 0 sideboard


4 {Stomping Ground}
6 {Mountain}
11 {Forest}

21 lands


3 {Axebane Guardian}
1 {Wall of Wood}
1 {Wall of Wood}
1 {Wall of Wood}
2 {Overgrown Battlement}
3 {Grave Bramble}
2 {Gatecreeper Vine}
3 {Wall of Torches}

16 creatures


3 {Fireball}
2 {Street Spasm}
4 {Commune with Nature}
3 {Mizzium Mortars}
3 {Lightning Bolt}
4 {Rampant Growth}
3 {Fog}
3 {Slime Molding}

25 other spells


Sideboard

Birdbrain

This is a defender deck I'm working on. I have everything on this list except the lightning bolts and stomping grounds. Any suggestions anyone?

Edit: crud. I wanted this to go to modern

Zalast

 {Wall of Roots} instead of  {Wall of Torches} for more ramp and a little less fragile creature

Birdbrain

Quote from: Zalast on March 12, 2013, 01:46:23 PM
{Wall of Roots} instead of  {Wall of Torches} for more ramp and a little less fragile creature
thanks. Although is this modern?

Edit: and I put wall of torches in there as a removal/stall card

Zalast

Quote from: Birdbrain on March 12, 2013, 02:00:53 PM
Quote from: Zalast on March 12, 2013, 01:46:23 PM
{Wall of Roots} instead of  {Wall of Torches} for more ramp and a little less fragile creature
thanks. Although is this modern?

Edit: and I put wall of torches in there as a removal/stall card

{Wall of Roots} is modern because it was a timeshifted. While torch is a removal creature it still if fragle to 1 damage removal or to  {Tragic Slip} even without morbid

Birdbrain

Quote from: Zalast on March 12, 2013, 08:28:08 PM
Quote from: Birdbrain on March 12, 2013, 02:00:53 PM
Quote from: Zalast on March 12, 2013, 01:46:23 PM
{Wall of Roots} instead of  {Wall of Torches} for more ramp and a little less fragile creature
thanks. Although is this modern?

Edit: and I put wall of torches in there as a removal/stall card

{Wall of Roots} is modern because it was a timeshifted. While torch is a removal creature it still if fragle to 1 damage removal or to  {Tragic Slip} even without morbid
ill look into wall of roots than

Birdbrain

How can I make this deck fun to play against. I played a wall game with it, and it looks like someone quit in the middle of it

Birdbrain

{gate keeper vine} was what won me the game, because it gave me a defense against {purge the profane}

Wally

I'll suggest you have a playset of  {Gravity Well} or stuff with reach/flying.

Also if you splash blue for  {Galvanic Alchemist} (to make the infinite mana combo) you can also pull in some great blue walls/defenders

Birdbrain

Quote from: Wally on March 14, 2013, 01:56:05 AM
I'll suggest you have a playset of  {Gravity Well} or stuff with reach/flying.

Also if you splash blue for  {Galvanic Alchemist} (to make the infinite mana combo) you can also pull in some great blue walls/defenders
...wow. Neat combo...infinite damage with only 3 other defenders besides {axe bane guardiun}

Although. That might make the deck less fun to play against. People wouldn't want to play me.

I guess this is a Timmy/spike deck. I'm going to make a deck of each combination of two player types

Birdbrain

Are there any cards were you pay a small amount to unatp an artifact?

InfinitiveDivinity

{Umbral Mantle} for creatures, {Voltaic Key} for non, {Unwinding Clock} for their turn. Are you trying to untap creatures or artifacts? Or untap creatures with an artifact?

Birdbrain

Quote from: InfinitiveDivinity on March 14, 2013, 05:45:22 PM
{Umbral Mantle} for creatures, {Voltaic Key} for non, {Unwinding Clock} for their turn. Are you trying to untap creatures or artifacts? Or untap creatures with an artifact?
{isocron septor} + {battle hym}+ 1 more creature than the cost to untap the artifact

Edit: I'm trying to create an infinite combo

Qpwner

My standard defender deck has  {Cackling Counterpart}, and thats won me a few games. My desing for a modern defender deck has {Freed from the Real}. I would add some more 1 drop defenders, like  {Oona's Gatewarden}. In my expirence, people will fight tooth and nail in modern to win, so i dont think you should mind having some combos. My modern deck i never made was about:
Turn 1:land, 1 drop defender
Turn 2:land,  {Overgrown Battlement}
Turn 3:land, tap the battlements for 2 manna, tap a land for 1 more: {Axebane Guardian}, tap a land, (1 land untapped) cast  {Crimson Wisps} on axebane, tap axebane for 3 to cast {Freed from the Real} on him, use the last land to untap axebane guardian, then bam, infinent mana.
BUT that takes alot of cards to pull off, so i never made it. I hope it gives you some ideas.
Also, {Devil's Play} is an amazing fireball efect because even if you dont kill em' with the first cast, you will proly have enough mana to flash it back for lethal.

Qpwner

 {Ludevic's Test Subject} is nice because he is a defender for {axebro guardian} untill you feel like swinging with a 13/13 trampler.